Tue, Oct 1, 1:01 AM CDT

Reticular Metal Structure

Blender3D Abstract posted on Jan 25, 2015
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


A very easy one, but looks complicated. I start in Blender with Math Function addon > Dodecahedron, and parameters set to default value. Immediate, I begin the extrude all faces. Then to select some of the new faces and do a large inset, and extrude those again. Then I subdivide all sides, and use the knife to cut edges where I wish for the frame lines to exist. Then a Wireframe modifier to convert into a skeleton of all edges, and a Solidify modifier to thicken the skeleton edges. The end is the object you see, after render in Cycles, of course! EASY. Give it a try in Blender, and create a cool structure! Merci!

Comments (3)


)

woodywoo

7:17PM | Sun, 25 January 2015

Very cool creation !

zandar

7:57PM | Sun, 25 January 2015

Merci!

)

pchef

3:37AM | Mon, 02 February 2015

Blender est magique !

)

mapps

10:23AM | Tue, 03 February 2015

awesome :-)


2 22 0

01
Days
:
22
Hrs
:
58
Mins
:
24
Secs
Premier Release Product
dForce Luna Halter Top G8G8.1F
3D Models
Top-Selling Vendor Sale Item
$11.99 USD 50% Off
$6.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.