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Reticular Metal Structure

Blender3D Abstract posted on Jan 25, 2015
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Description


A very easy one, but looks complicated. I start in Blender with Math Function addon > Dodecahedron, and parameters set to default value. Immediate, I begin the extrude all faces. Then to select some of the new faces and do a large inset, and extrude those again. Then I subdivide all sides, and use the knife to cut edges where I wish for the frame lines to exist. Then a Wireframe modifier to convert into a skeleton of all edges, and a Solidify modifier to thicken the skeleton edges. The end is the object you see, after render in Cycles, of course! EASY. Give it a try in Blender, and create a cool structure! Merci!

Comments (3)


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woodywoo

7:17PM | Sun, 25 January 2015

Very cool creation !

zandar

7:57PM | Sun, 25 January 2015

Merci!

)

pchef

3:37AM | Mon, 02 February 2015

Blender est magique !

)

mapps

10:23AM | Tue, 03 February 2015

awesome :-)


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