Howdy! I'm Kixum, Coordinator for the Carrara Raydream forum here at Renderosity. Member Since 4/22/01 Roles I have played at Renderosity.
Carrara/Raydream Coordinator January 23, 2011, (used to be Moderator 3/17/2002 to 11/17/2006 but work required I take a break)
Carrara/Raydream Resource CD Manager (a long time ago in a dream world long gone).
Amapi Moderator here and there.BIOIn real life I'm an engineer who hasn't decided yet to quit his day job to become a computer 3D artist. My work here at Renderosity started when I began the Carrara Raydream Resource CD project. That was around October 2001. I've been a member since April 2001. My life in computer 3D artwork started a long time ago when I purchased the Corel Draw 6 package which contained Corel Dream 3D. This was a poor mans version of Raydream. As time progressed, Raydream picked up more features which I followed. Eventually Carrara entered the scene and finally, after a long dry stint, Eovia got it's hands on it and now we're swimming through the package while in the care and feeding of DAZ.Â
DAZ has been pushing the software but mostly in the direction of DAZ figures (people) etc. (what a shock). Not to say that DAZ hasn't added some other pretty cool stuff (like bullet physics etc.) but in general, Carrara's advancement has been focused on Poser type features since Daz took it.
I think it's a natural evolution for the software as it was needed to bolster it's value and viability. What will be next? I don't know but I can certainly think up a list of things that could take into the next category of proffessional high end packages. We'll see if that happens!
Renderosity has pushed me quite a bit as a Carrara user plus, the users here are very cool, helpful and insightful. Maybe someday I'll graduate to having models of people in my work but I haven't broken down to that part of 3D art just yet. Star Wars and Star Trek stuff are clearly two favorite things I like to work on. I'm also moving more into organics but very slowly. The Carrara texture engine is very powerful but also challenging to learn and master. My images are taking on more life and depth as time progresses. I've stuck my foot into the animation waters and have had reasonable success. If I ever get my first big major animation project completed, it will be very cool and a personal triumph. My love of photography also continues to grow and I enjoy it more and more as I go photograph some of the incredible places in the world.
With the death of Amapi (mostly), I've decided to delve into Rhino. As a general rule, I'm really a modeler. Carrara is actually a pretty good tool for modeling (better than people think) but there are a few limitations which require me to work with other stuff. Rhino will be a big learning curve and a departure from my comfort zone. We'll see how that goes!
Thanks for stopping by and I hope to see you around!
-Kix
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (8)
memaci
Well done, it has a kind of creepy X-Files environment about it. Great detail with the leaking pipe on the floor and I think the reflection is perfect.
hartcons
Details like the puff of stream, the pressure gauge, the toolbox and gouges in the floor add to the appeal.
ClintH
Sweet work Kixum! Awesome texturing.
GLyra
Very good job
pixelicious
the steam puff is really nice, and i like the attention to detail (water trickle running into the drain and overall complexity of the scene) but the composition is kind of boring. i think you've got a great little environment here, and i think it could look really interesting if it weren't centered and symmetrical. also the light looks kind of even on the floor. cutting it in places would add some tension to the scene. i know i'm making a lot suggestions, but that's only because its good enough to. -pix
glought
I have to agree with pix. The left and right side walls look to be evenly lit to me. Having the amount of lights running down the center of the walkway should produce a considerable amount of darker fade on both sides and even on the center section with fall off. Steam from this size of pipe should be under considerable pressure and when vented, will look like a jet blast. Even a small opening with this size of pipe should produce a small amount of a small jet with a plume dispersing first hi then cooling and falling low with less density. As it heats it will fill that section of the room with light clouds unless the steam is cooled in another way?
tallpindo
The heat and mechanical feel are opposed by the electrical grate. The mind chooses the red wheel then realizes the green is a better choice. In the end the focus is the toolbox ignoring the warning sign as always there.
colas
tr,tr magnifique realisation,bravo