I'm a french programmer. Most of the time, I create pictures to test my own modelling softwares. I also like to manipulate pixels, create texture or particles.BIOI remember the first grafic program I made on the commodore 64, a wireframe house turning around the vertical axis. Today, I write software to create specific 3D objects, complex primitive and also bitmap pictures. By the way, I sell my programs on this site : www.tpp.le-site-web.com . I'm exploring many other graphic techniques and not only on computer, calligraphy, origami.
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Comments (4)
bobbystahr
Fantastic grass man..love the bench as well,and nice t see a trash can modelled,poly-count be damned!!!lol
ManuelFr57
Thank you Bobby. the body of the trashcan has 4800 faces, but i think I could get the same result with less than 1500 faces. I really don't think of face economy when I build for a such a small scene.
Burnart
The grass is very impressive - particular the fringe of grass around the side of the concrete edging. Well done - and HOW did you do it?
ManuelFr57
The Grass edge is post rendering work. I used Aura : grab a part of the background grass (without dof) and draw a spiky shape filled with that brush. I was surprised by the result too ! I think it is possible to do directly in Imagine but I had no time for such a crusade ;o). The rest of the grass is only .itx.