Tue, Nov 5, 5:03 PM CST

iRay hair tests

DAZ|Studio Realism posted on Jun 05, 2015
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Description


Hi All I have finally had another chance to fiddle around with iRay in Daz Studio and have spent a couple of days looking at how the people in the Daz forums have approached hair texturing, seeing the results and then figuring out which bits would combine to produce a result that I am happy with, and would produce half decent speculars that moved depending on the lighting. Using the elite ponytail as a mesh, I have used Mec4D's Unshaven 2 shader as a base, added back in the hair colour maps and then used the metallic flakes option (also seen here in the bikini) to produce the specular highlights by filtering it through a specular map. The 3 images above all use exactly the same textures. The only difference is the HDRI maps used in the rendering. There are no other lights in the scene. One HDRI is a bright sunny outdoor scene, one is from an evenly lit scene with diffuse light and the third is a studio setup using a couple of softboxes. Of course this could all fall flat on a different hair mesh but so far so good. Thanks for looking....

Comments (2)


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makennedy

6:00PM | Fri, 05 June 2015

I like the look of all Three of them, nice work...

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giulband

5:33AM | Sat, 06 June 2015

Good test


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