Sun, Nov 17, 3:55 AM CST

On the hunt - Part 2 (Rework)

DAZ|Studio Realism posted on Jul 05, 2015
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Description


I get some advices about differences in the first version. So I did some rework. Credits: Character: Solana (renderosity) Skin texture: (Daz3D) Hair: Leyton hair for G2F & G3F (Daz3D) Clothes: Vault rustler (Daz3D) Props: Vault rustler equipment (Daz3D) Environment: Anandoned City (Daz3D) Rendered with IRAY engine in DAZ3D 4.8 Post editing with Paintshop Pro X7 first part here http://www.renderosity.com/mod/gallery/index.php?image_id=2628446&user_id=738697&member&np buy this print at my DeviuantArt page http://mumel1.deviantart.com/

Production Credits


Solana
$12.49 USD

Comments (8)


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longprong

6:17AM | Sun, 05 July 2015

Very nice work :)

)

JeffersonAF

7:10AM | Sun, 05 July 2015

Excellent.

)

ArtistKimberly

7:36AM | Sun, 05 July 2015

Stunning picture,

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bebopdlx

10:42AM | Sun, 05 July 2015

Like them both.

)

g1tip

10:34AM | Mon, 06 July 2015

This one is excellent, as well !!!

)

ARD1

4:27AM | Tue, 07 July 2015

Great work

)

Mulltipass

9:00PM | Thu, 01 October 2015

Fantastic Work!!!!

vidarr

10:35AM | Mon, 02 May 2016

There's one glaring mistake in the render...the arrow placement. Unless she's shooting Mongolian/Hun style, with a thumb ring, the arrow is on the wrong side of the bow stave. And if she is, then she needs to tilt the other way. I realize that this is probably a canned pose, of which 99% are created and sold incorrectly both at Daz and here at Renderosity. I've seen major studios screw this up in both animation and in live scenes where the arrow is CGI created.

That said, I love the post apocalyptic them, the details such as how dirty she is, and your lovely use of depth of field. If you fixed the arrow placement, which may or may not be easy to do, this would be perfect.


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