BobbyStahr aka Robert Purves was seduced into computers late in life(age 45) by a free Amiga 1000 that I needed to transcribe music with. When that was done one thing led to another and 18 months later due to a need for speed and Imagine porting over I jumped to a pc. Never looked back happy to say. I play no games, have no business software, just art and music. BIO I use Imagine a lot, Photoshop quite a bit, Vue6I PLE a bit also, and have played a bit with the free ver. of Cinema4D, and am recently enamored of the new TG 3 Free. I also write copious amounts of music in an awesome and inexpensive music writing software called MelodyAssistant, available at http://www.myriad-online.com The hyphen is part of the URL. Highly reccomended to anyone,musician or not. I got into art from sports at an early age when I discovered I was more into cooperation than competition...my mission statement is" Never go straight.....Go Forward...."
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Comments (7)
digger41
excellent bobby...again
Dhurgan
As usual, a good picture, you should go for a parallell light though if its sunlight you try to render, since the light in this picture comes from a point quite near outside the building.
bobbystahr
good point man....usually I put the parallell light( which this is in fact,round no falloff)much farther away from the object and WAAAAAY bigger,but as this was just a test with someone elses' object I was a bit slack....maybe it's an explosion in the foyer and it's blowing the doors open....lol...but really..thanx for the input....gonna try it again with an original object and thinner scattering on the vol,and i'll fix that light,heh heh heh
M3G
Good effort! I believe a parallel light source needs no sizing if you just pick no shape and point it at the scene you are rendering. That way there is no need to be concerned about distance or whether it is covering the entire scene. Also, shouldn't the light/dark boundaries be softer?
bobbystahr
thanx M3G,for some reason I didn't know that,do it on the next test(see above)Ligt/dark boundaries,please explain,do you mean at the edges of the light beams?
kmanktelow
Hi Bobby, I like the lighting, but, agree with the Parallel lighting. I don't know if it's the same in IFW, but in IFA, the Round, and Rectangular, Parallel light sources, must be sized to illuminate the scene properly (I've been caught out a couple of times by that!) Also, you might want to consider a few very low intesity lights, set to blue, to represent the scattered light from the atmosphere. Oh, yes, M3G's comment, can only be about soft edged shadows- and yes, they should be, from a purist point of view. The only time you get knife edged shadows, is when there is no atmosphere to diffuse the light rays.
bobbystahr
Hi Kevin,Never had the jam to try soft shadows in a volumetric environment...i may be rendering next year if i do that....lol