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Portrait : Wulf Twofeathers

DAZ|Studio Portraits posted on Aug 15, 2015
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Description


This was rendered to be included as a photo frame texture in another, much larger scene. I know that in the main scene, the picture itself won't be overly visible, except as a distance, in the background, but since it was intended to be used inside of a photo frame prop, I just decided to go ahead and do it like a formal portrait. :) I pretty much re-built Wulf's skin texture from the ground up again as I was doing this - except for his eyes, which I left alone as they worked quite well on their own. I know there's still some slight color differences between his face and torso here, but believe me - that is related to the lighting... there are no seams anywhere on his skin texture! ---------------------- Michael 4 -- My Morphs -- My Skin Rendered in DS 4.7 Pro Minor Postwork in Corel Photopaint (frame, signature, date. Slight color correction.)

Comments (1)


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giulband

4:58AM | Sun, 16 August 2015

Very good portrait !


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