Tue, Nov 19, 9:24 PM CST

Lom: Knocked down for Maya rigging

Maya Creatures posted on Dec 04, 2015
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Description


This is the 24 million polygon Zbrush model knocked down to around 150,000 polygons (including all the light armor). A friend is going to rig it now, so I can begin animating the creature for film. If it was for a video-game, I would have to knock it down much further.

Comments (6)


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Arrogathor

3:11AM | Fri, 04 December 2015

Impressive.

MimiSoleil

3:52PM | Fri, 04 December 2015

Thanks! :-)

)

Cyve

6:26AM | Fri, 04 December 2015

Incredible character ... Fantastically well done !!!

MimiSoleil

3:53PM | Fri, 04 December 2015

Danke. It took forever, between Maya or Zbrush corrupting parts of my file, job-hunting, and the occasional side-project for a few bucks.

)

mightymysterio

6:39AM | Fri, 04 December 2015

I really admire this one. 4-armed characters are easy to imagine but hard to actually realize. You did a great job with this one.

MimiSoleil

3:54PM | Fri, 04 December 2015

That means a lot. It seemed to make more sense shrinking his second set of arms down.

)

ArtistKimberly

6:44AM | Fri, 04 December 2015

Delightfully Wonderful Work,

MimiSoleil

3:54PM | Fri, 04 December 2015

^_^

)

Mondwin

7:26AM | Fri, 04 December 2015

Very cool work my friend!!!Bravissimo!V:DDD.Hugsxx Whylma

MimiSoleil

3:55PM | Fri, 04 December 2015

Thanks, Whylma! :-)

)

Savage_dragon

8:20AM | Mon, 07 December 2015

Very cool model. Fab work!

MimiSoleil

6:43AM | Thu, 10 December 2015

Thank you, Savage!


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