Lom: Knocked down for Maya rigging by MimiSoleil
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Description
This is the 24 million polygon Zbrush model knocked down to around 150,000 polygons (including all the light armor). A friend is going to rig it now, so I can begin animating the creature for film. If it was for a video-game, I would have to knock it down much further.
Comments (6)
Arrogathor
Impressive.
MimiSoleil
Thanks! :-)
Cyve
Incredible character ... Fantastically well done !!!
MimiSoleil
Danke. It took forever, between Maya or Zbrush corrupting parts of my file, job-hunting, and the occasional side-project for a few bucks.
mightymysterio
I really admire this one. 4-armed characters are easy to imagine but hard to actually realize. You did a great job with this one.
MimiSoleil
That means a lot. It seemed to make more sense shrinking his second set of arms down.
ArtistKimberly
Delightfully Wonderful Work,
MimiSoleil
^_^
Mondwin
Very cool work my friend!!!Bravissimo!V:DDD.Hugsxx Whylma
MimiSoleil
Thanks, Whylma! :-)
Savage_dragon
Very cool model. Fab work!
MimiSoleil
Thank you, Savage!