Andalusian Way by Carles_P
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Description
No radiosity was used. 47 Lights in scene . Glow was used for a soft aspect.
Comments (32)
alterschwede
Excellent!! This image is just prefect. Two questions: How long have you worked on this and how long was the rendertime?
linkinpark
Wow,another of your wonderful masterieces!!!Lighting is simply GENIAL!Textures you used are fantastic!
Muletx
I love it! Awsome textures and great lighting
hiphop4ever
WOOOOOOOOOOOOOOW sweeeeeeeeeeeeeet
Shademaster
Great image Charles! Do you use bodypaint for the textures??
as07
an example how is lightning can affect the images soooo deep into it's perfection! anyway how you did the plant?
dandavis
Your work inspires me to want to be a better artist, Carles. Talent such as this is not seen often.
miketche
This is simply fantastic. You have such an amazing understanding of light and texture.
strata
This scene really speak to the poet in me, amazing! :))
DeZ
Outstanding. Love the subtle details such as the paint smear on the ground.
sdaniels
Love the lighting. Great setup without RAD. :)
LindaB
This is fantastic in every way!!!!!!
deadhead
Fantastic !!! Your works make me crazy :)
Sking
Wonderful work. This is a very well captured scene. Great job. ---- Scott.
BlackRoss
great composite, the overall softness gives the feel of sleepy / dreamscape.
pingo
you're gonna be the only one in the top 20 Gallery pretty soon C:)
powerlitup
EXCELLENT, EXCELLENT, EXCELLENT...
turx
this is a genius' work!
Carles_P
alterschwede: As usual in all my works the take long to work because I pay full atention to details and also I do about 50/100 render tests until I get anything close to that I imagined. In this case the full scene was done in about 1 week (mostly lighting tests). Rendertime was long because the original was done at 4500x6000 pixels but each "normal size" test takes about 7 minutes (there are a great amount of polys when hypernurbs objects are converted to polys by the render engine) No radiosity lighting have some advantages, not only more control, also very acceptable rendering times ;)
Carles_P
Shademaster: Yeah. BP it's a great tool but this time I don't use it. To obtain the tangent line between the walls and floor (white bleeding) I used dirtyNuts + baker. So I got the shape into the floor texture but in black colour. I opened the baked texture in Photoshop and later I pasted the original texture in a 2nd layer in Photoshop and I do transparent the reference layer so I can see where the tangent is placed. Using a single aerograph I painted the white bleeding onto the no baked texture while I can see the shape (re-painting). When the texture is replaced in C4D it gets the same placement than the black baked texture.
Carles_P
Thanks everybody for so nice comments. Really I feel I'm between friends. Some aditional info about Andalusian way can be found here: http://www.3dluvr.com/carles/andalusian_way_tech.htm
Svenart
This is to strong for me! excellent work, man! Great Lighting, Atmosphere, composting, style and border effekt (my teacher told me today, I have to work with "borders" in images, and now, I see this...)!! 100%
sms
This is so awesome! Stunning and so relaxing to look at. Perfect!
id_ivan
Hey I don't understand the way you do it. All I know it's damn errr.....EXCELENT
ljsargent
An inspiration and a beauty to behold. Thank you for sharing your wonderful talent with us Carles!
dragongirl
What a beautiful composition - and such intriguing and refreshing light.
thomaskrahn
You're wicked! This is astonishing!!!!!!!! I'm in awe!
ocddoug
A true work of art. So soft and warm, a place I'd like to visit. Lovely composition.
madluko
i have just been directed to your gallery .....glad i came this is awsome
kenmo
Wow...this is so cool... I love the soft, almost blurry look to this image... V