Static Lighting & Surface Test by Porphyrogenitus
Contains nudity
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This artwork contains mature content: nudity.
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Description
This is a rather static image I made; it's a surface and lighting test. It failed not so much because the character turned out badly but because for whatever reason I couldn't get a shine on the marble of Helena Tomb. The changes in Glossy & then tricks with other settings in R4 that usually work out didn't have any effect in R4.2 so in frustration I set aside the project and didn't finish the "real" scene.
The character turned out well enough but the background is "duller" than I wanted it to be.
Still using G2F because I haven't found "just the right" materials for a G3F version. I'm picky but I'm not a good materials crafter beyond very simple edits, and there's no good or even decent texture transformer G2 ---> G3 like Blacksmith's for V4 ---> G3 that I've found.
Also still using mostly relatively "old" wardrobe items made for V4. I have a certain "look" in mind for this character's main "uniform" and so far only Mirabilis' Solar Flux has come close to matching it.
Comments (1)
Arrogathor
She's lovely. I still use Daz 2. something. In that program the higher the gloss setting the lower the gloss. 100% is no gloss at all, I find that setting it about 65 to 85 works for most things. I have no clue on how your software works.
Porphyrogenitus
Greetings:
Thanks!
I'm using DS 4.8 and the Reality 4.2 plug-in, rendering in Lux. Glossy is, in general, very easy to control in R4.2, and R4.2 generally "starts" with translating what the glossy settings are in DS. I haven't cranked it to max in either, but whatever adjustments I make leaves it this uniform "dull-ness." I'll probably end up asking in the Reality forums; sometimes other surface settings interfere with the glossy, but usually I'm able to figure out what is doing that and fix it. This time nothing I tried worked.