Sun, Dec 1, 4:26 AM CST

Old Ottoman Palace-courtyard -

3D Studio Max (none) posted on Oct 25, 2002
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Description


I took a very long time to finish it...i was ill so i could not complete it earlier.. but finaly it is done %99, so there is %1 missing ...that means i am not happy with the result...modeled and rendered in max5 the story of this scene:.......i went to mosul two years ago in a scientific trip to analyze the old city of mosul ..and we were suprised that there were great buildings was built before 400 or 600 years and still there...most of it was in the ottoman period so we took pictures ,and one of these pictures was interesting so after two years i made it in 3d as it is ...that's all..the building(or what was left) exists and with the same detials with same mesures..thanks for viewing...

Comments (16)


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zorares

4:51PM | Fri, 25 October 2002

I'm always amazed at 3d Studio images! Amazing.

Mikepol

5:24PM | Fri, 25 October 2002

Cool image! Nice work , and great lighting!!

KriTTer

7:40PM | Fri, 25 October 2002

This is a great work, very very good model, textures and excellent light.

mohammeds

7:44PM | Fri, 25 October 2002

thanks for your supporting guys....

jr221

9:31PM | Fri, 25 October 2002

This is great!! I would only suggest on working on the textres closest to the camera.(stiar at bottom, and bit of wall to the right) They seem out of place to me for some reason. Maybe the sun's shadow is too crisp? But over all, this image has an excellent feel--I like it!

Lon Chaney

11:59PM | Fri, 25 October 2002

Very nice work. I see what jr221 is talking about that teture(maybe more bump) but I like this image a lot.

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Alfons

4:08AM | Sat, 26 October 2002

Great, this really looks... old and very realistic.

mohammeds

4:16PM | Sat, 26 October 2002

thanks again...i realy want to make some final touches considering your comments!!!!thank you

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agades

5:47PM | Sat, 26 October 2002

Great image! Far plane is excellent, but for real view you must work with details close to camera. Nice pic! Keep working!

turx

1:50PM | Sun, 27 October 2002

wonderful work. i like the pov so much. It's nice to hear that some of our ancestors' buildings still alive in other countries.

mohammeds

4:54PM | Sun, 27 October 2002

ok....i admit that i was a little bit in rush so i didnt make further details (i am not in a good mood...so i could not wait any longer.. remaking it now is not such a good idea..in future i will be glad to do it..becuase i am working in a new scene (i hope) it is a good ..suprise!!!!...my wish is seeing my work in the top 20 ....just a wish!!!!!!!!!!!!

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crocodilian

4:24AM | Mon, 28 October 2002

This is a really great image. The %1 that's missing is lighting. In your scene you show a clear blue sky. The scene should be getting some yellow sunlight as a direct light, but an enormous amount of blue light pumped in from the skydome. In real-life, the shadowed areas would be VERY blue. . .here they're still sort of neutral/yellow. This is an ideal setting for GI using HDRI (high dynamic range illumination-- in 3DS 5), but can be approximated by placing a lot of lights. Also, the textures of the stone that is very near are too low-res; putting a high resolution bitmap on these will trick the viewer into thinking that this level of detail is present throught the scene. I don't mean to be too critical. . .its a great scene, and I think ruins are both more challenging and more interesting than more typical architectural modelling projects.

nitro115

4:58AM | Mon, 28 October 2002

Great render, keep up with this quality! There is a script over at www.scriptspot.com to cure the heavy distortion of the camera, it's worth to check it out and it's for free! :-)

bebe

1:07AM | Wed, 30 October 2002

Maybe the places in the background where the masonry has crumbled or broken off you could make it look a bit more irregular. Especially in the upper right. It looks like it was neatly cut out with a jigsaw. Still, nice job!

floriana

2:33AM | Wed, 15 January 2003

Great and original image.

ghassan

2:52PM | Fri, 31 January 2003

i am very happy to see this work and i say : go ahead my brother and good luck.


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