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Octane Cinema 4D Testing

Cinema 4D Character Formulas posted on Mar 31, 2016
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Description


A while back I decided to make the switch to Cinema 4D from DAZ studio, for various reasons --the chief of which was the lack of any sort of capabilities in DAZ Studio other than Iray. Iray's a great Renderer, but DAZ really hadn't put a lot of effort into improving what they have so I decided to make a clean break. I'd looked at Modo, and there are a lot of great things about it, and I like the modeling tools. However, no one seems to support it beyond acknowledging it's existence. Maya was great for converting models --Motonbuilder's Character Object made the task easy, but doing things in Maya became quickly cumbersome and for a one person shop --impractical. I looked at Poser 11 and there are a lot of improvements, but they just won't let go of the dial mentality. They didn't make any noticeable improvements to cloth or hair and while bullet is powerful --the rest of Poser is tedious. I also checked out Iclone. I like the potential of the software, but they cut the users off from morphs and the fine control is just not there for doing any sort of animations. However, they do seem to be making some strides, so I will keep them in mind because Converting DAZ studio Models to Iclone is the easiest for G2M/G2F. The render engine is dated, but they are promising a PBR renderer this year and if they give us morphs and fine control --I will go back to it as I do like the platform. I settled on Cinema 4D for a few reasons. It's the easiest I have seen to get a handle on out of the box. The interface is clean and the way that things are laid out are easy to accept if you're coming from a DAZ environment. PoserFusion makes converting models from Poser to C4D a lot less painful, and I can create my own libraries and catalogs per project or arranged in an order that makes sense to me. I'm not forced to set up my library the way someone thinks I should. I also point out that Cinema 4D's plugin community is first rate --making it easy to achieve things with the least amount of effort. That's really important for a one guy operation. This is a first Render with Cinema 4D with Octane Render. Octane is fast and easy to use and you get great results for standard stuff. She doesn't have any hair because I am learning how to use the Hair System in Cinema --I am moving away from Geometry hair entirely. That's a Poser set in the render with just the default daylight settings. The figure is being re-rigged in Cinema 4D -I'm experimenting with Cactus Dan's rigging toolset, and the Cinema 4D Character Object. The reason being is that the character is going to be animated, and trying to do that with the DAZ skeleton is just not a good option. This is going to be kind of a Benchmark scene that I will redo as I learn and improve, so stay tuned.

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