Helmland by BryceHoro
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Description
Triple stacked Helmet terrain (see video in the Space Construction Kit) with materials from the Hi-Resolution Terrain 4 set, sky and ambient light from the HDRI Enhanced Skies product (everything available at Daz 3D), the key light by the sun. Chilly morning over the island.
Comments (6)
KarmaSong
Wonderful Bryce artwork .A superb render, in the rock formation and I also like the little waves and foam around the island. Tell me how to go there, please !
BryceHoro
Thank you. To create a shore line is simple, applying it to the terrain can be a bit fiddly. It all depends on the size of the terrain. Give the terrain the material but keep one channel free, D for instance. Set a dot into channel D for Ambience. This gives a random texture. In the DTE, change the texture. Use components 1 and 2, only Alpha channel. Set noise for component 1 to Nothing, mode Standard and 2 Octaves, Frequency 500 to 1000, Diection XY 90 and 1 D. Set Filter to Altitude and use the approximate values a=47, b=-0.15. No phase. Copy component 1 into component 2 and blend Difference. For component 2, use for the filter a=95, b=-5.3 (approximate values). In the combination you should see a black window with a white line at the bottom. Leave the DTE. In the Mat Lab, set Ambient to white and Ambience to 100. In the Transformation Tools for the texture you made, set size and and height. Size determines the thickness and hight where on the terrain the white line appears. You can map it World Space or Object Space. The values for size and height will be different. Adjusting these values is the fiddly part.
estevez
Beautiful panoramic view! Your work with terrains modeling and excellent.
rayag
Very beautiful work on this one !
BryceHoro
Thank you for your kind comments.
osiris9
very beautiful scene
BryceHoro
Thank you osiris9.