Sat, Dec 21, 7:26 PM CST

Bathroom five

3D Studio Max (none) posted on Nov 03, 2002
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Comments (7)


Abreu

8:50AM | Sun, 03 November 2002

Your renderings technics are very good! Do you use any kind of GI?

Lon Chaney

9:14AM | Sun, 03 November 2002

Nice bathroom :)

)

ariaans

1:11PM | Sun, 03 November 2002

The furniture at the left side is disappearing in the tiles and the rounding of the shower is a bit lowpoly, but it's a nice bathroom with nice reflections. I also think that the perspective is not good. I noticed it moreoften from others. I think it's because of the lens choise. When you see something in perspective the vertical lines stay vertical when you are close to a scene. Only from a very high POV points close to the floor will be closer.

KAP

7:45PM | Sun, 03 November 2002

This is very nice, I agree with ariaans about the lens choice though...try a render using a 50 mm lens. In my humble opinion it simulates the way the human eye sees much more accurately. And how about the GI? did you use a global light system or is this scanline alone?

Dynamix2001

6:49PM | Mon, 04 November 2002

very nice. could need a few more polygones on some objects.

nitro115

8:15AM | Wed, 06 November 2002

This is getting better and better!!!

risang

12:33AM | Thu, 07 November 2002

Woow Excelent,Magnificent work KriTTer!! I like the GI stuff,cool!!,maybe the glass looks very thin and fragile.


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