Join me for a game - Updated by rajib
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Description
Hi There =) !
Thank you for the wonderful wonderful comments and favs and likes on my renders.
This is an update of another of my older renders.
Hope you all like the render !
Rendered in Daz Studio using the Octane Plugin. No post work done.
My previous render - "Hello gorgeous !"
Click the thumbnail to view it.
Enjoy =) !
Rajib
Original Story / Description was :
After having lunch and doing some shopping Miho headed for the beach and asked me to come and join her there. When I reach she was already wearing her itsy bitsy bikini and ready to play volleyball. The moment she saw me he asked me to join her for a game. No one there could win against her and the guys stayed away from her because she humiliated them with consecutive nil games.... So well I was the only one there she could play with and I never complained about her beating me ;)...
About this render :
This is an update on my early render and the original render was done in February of this year. But still you can see the changes and improvements to the lighting and the scene. It appears more sunny and much brighter. As I have mentioned before I have done a fair bit of work on the skin material in the last 3 months and that was on top of the months of work I had already done to get her skin materials to what you see in the older render. In terms of the skin color, that actually depends on the color of light too. Here I used a more orange / yellow tinted warmer sun light. Many might prefer the color of the skin on the original render, but personally I like this one better. Feels more sun kissed. In this render I tried to give Miho a bigger smile. Hopefully it makes her look happy.
Useful information :
In this render I used the technique that I had given information on in one of my earlier renders about deleting bones from conforming hair to remove certain distortions that occur when the head shape / dimension is different for the base model the hair was based on. e.g. G3F. They also occur when one turns the head of the character because of the bones as the edges of the hair get anchored at certain position and as the head turns other parts gets stretched and/or distorts. The technique I had used works pretty well with short hair (above shoulder length) but this is the first time I used it for long hair.
If you use this or similar hair, you will find the lower front of the hair will get anchored to the chest area and unless the hair comes with a morph to move it to the back of the shoulder and the hair will stretch and twist as you turn the head. The front of the hair will not move back along with the turn of the head. So to get the hair to turn like you see in the render, I deleted all the bones from the neck down. That allowed the bottom edge on the hair to turn normally but of course then the lower part of the hair would go inside the body. So to fix that, I took Miho and the turned hair into ZBrush and did the final touch ups there to create a new custom morph for the hair. Once I was able to create the custom morph, I could actually use it on the hair with bones without deleting any bones by applying this custom morph. So I guess if you have ZBrush, Hexagon or any such tool that allows you to modify an object (Remember not to change the vertices count), once you have created the morph using them, you can actually delete off the hair on which you had deleted the bones and then reload the same hair from the content library with all the bones intact and then apply the morph you just created on the newly loaded hair. This may allow you to continue to use the other morphs that came with the hair model to fine tune the pose.
What you see in the render is the combination of the custom morph I created using the bone delete technique and Zbursh plus some of the custom movement morphs that came with the hair object.
Update 2017-06-25 :
As mentioned before I have removed the older original render. I am trying to redo all the renders to bring consistency to my gallery with the current and final version of Miho
Comments (31)
tetrasnake
Fantastic!
LivingPixels
Super render Rajib she looks pretty awesome!!
mtdana
Beautiful pose for Miho and interesting information!!!
DigitalOrigami
Beautiful work
Faemike55
Very nice work
regeer
You did a fine job there , great improvement. Beautiful endresult.
Palaemon
I would like to play this game ! Great work.
donnena
very nice!
adorety
Wow! That's quite the POV! Superb.
makennedy
Sweet POV and pose...
Navi
Ok, nice PoV :) - There is another technique with hairs btw, tweaking weightmaps, but I still didn't figure out how to do ;)
ontar1
Very beautiful!
Crudelitas
A fantastic picture. Wonderful character caressed by the sunlight. Grandios, how Mihos skin shimmers.Amazing work, Rajib!
ikke.evc
Okay, i'm comming! ;-) Nice ...
eekdog
Pov is really good for the guys, sweet work.
robf4210
Very nice updated version!
PhthaloBlue
Fabulous render - excellent work!
iborg64
Fabulous looking render with a nice simple pose a first rate job
Richardphotos
both versions are outstanding. I like her perspiration covered skin
QXI
Excellent View!!!
Freethinker56
Awesome concept, Impressive image! So very well done Cheers
pregiato
starship64 Online Now!
She's such a beautiful lady. Very nicely done.
claude19
exceptional creation Rajib !!! what aq body !!!
JC_744
Awesomely rendered!
netsuke
Great information - love that you gave her a "sweaty" appearance.
zaqxsw
Absolutely gorgeous!
RodS
I'm all over it!! Of course, I wouldn't stand a chance of even hitting the ball - I'd be stumbling over my own feet with the distraction!
Fantastic work, Rajib! Miho is looking hotter all the time!
g1tip Online Now!
If that's a question, then the answer is YES ! ! ! ! Excellent work ! ! !
wparrott1
Beautiful scene. She has a lovely sheen on her skin! Excellent!