Hey dudes,
check my webpage and give as much ratings and comments as possible on my pictures.
Greetz Max4d BIOHey
My name is Marc Jacobs, I am 17 years old and I live in the Netherlands. My love for 3d began quit some time ago, when I first saw Toy Story. I just loved the idea that people could make a computer generated world and make it look like its real. I soon realised that with the stunning technologys of today and in the future, artist could just create a world and nobody would see the difference between this world and that one. A sort of Matrix effect. Its that idea that appealed most to me.
When I was 13 I first tried 3d Studio Max R2.5 , but rather than experimenting with it I played games like Quake and Unreal. Sometimes I would make a simple scene but it sucked like hell and I began to get bored from 3d. I was, and stil am, to lazy and thought that it would take weeks to make something descent. Playing games on the other hand was much more fun to do, so I left my 3d studio max alone for quit some time.
About a year ago I started to re- explore Max again and this time I spend much more time and gaming faded away. My love for 3d has always been there, even in my Quake 3 and Unreal Tournament period but I also thought I couldnt make such thing, because I would fail anyway, how hard I tried. But I began to understand that making something descent actually does take a lot of time and so I began to download a lot of tutorials on how to create particle effects, water, fire and more stuff like that. I always liked the idea of an exploding sun by a big asteroid, but soon I realised that my true love was to create characters. But I always thought I didnt have enough experience or I just hadnt got the talent that was needed. So I laid the character building idea away for a while and did other stuff with max like creating oranges or making a sun. Stuff like that. I also learned a lot about lights and textures, but I still didnt dare to make a character of some sort.
About half a year ago I read in an article that a group of young game developers neede people with 3dsm experience so I volunteered. Unfortunately for me at that time, they wanted me to make models and that was just the one thing I had absolutely no experience in. So, very determened, I turned to the 3dcafe website and dowloaded a lot of tutorials about moddeling and I came to realize that the method called box modeling was a very easy and fun way of creating a game character. But the ony tools I used were extrude and bevel. So the models were still a bit rough and had a relativly high poly count. And after creating eigth different game models with poly counts between 2000 and 5000!! I realized that creating high poly characters would be more fun because of the no restriction formula. The higher the poly count, the better. I asked a lot around and finaly I came to realize that the cut tools is the magic part of moddeling.
So on day, about two months ago, I sat down on my big ass, started my 3d studio max programm and began moddeling, with no concept sketch at all. Then one and a half month later, about 25 hours( schools is taking very much of my time) I finished my first complex poly character, with no name. It is the model that you see in my gallery named creature. I think it look quit nice for my first one and I intend to make lots more.
Right now I am drwaing and learning anatomy. I am drawing new concepts of heads because they are the most important part in a character.
Well. This is about it. There is nothing more that I can inform you about me and my moddeling history but there is one thing I can insure you guys, I intend to use my programms to its limits and become one hell of a moddeler.
And BTW, dont forget my motto and golden rule, because I can say it out of experience. Even if you dont have talent, like me, remember this: One can achieve very much, if one sets its mind to it
See you later folks,
Greetz Max4d
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Comments (12)
YL
No name, but the model is excellent
afimisf
Hey I like that alot. Keep posting it
Gul
How `bout Baagha..would like to know how many hours it took you to make it.
vbrigham
Yea and this is what I call origami. : /
squidinc
nice modelling, but thats one hellova nasty seam you got running down the middle, kind of spoils it
max4d
Hey Please give some ratings. It toook me 20 hours to make it, mostly tweaking things up. The mouth was the hardest part to do because this is my first complec model. The seam in the middel is the not welde part, wil do later ;) Greetz Max4d PS, please keep giving them comments
soheil
I like those big flappy ear... thingies most of all, and the creases around the eyes. I think you'll be proud of it when your done |:)
UrbanEspionage
Well that crease squid, means he still hasnt mirror copied it, he is still workin on half, and using an instance copy for reference till he feels he is done, then he mirrir copies it and welds vertexes( if no one knows this can be frustrating, if you dont kno how) easy, after mirror copy, attach both sides, remember just attach the mesh, then select the 2 middkle rows of vertices, and use the scale tol, not the single quare tool, the double one, and scale till the vertexes are as close as possible, then weld at 0.1 =). I JUST LEARNED THAT lololol Well now for the artwork, GOOD S**T mah man, i woulda gone crazy, and looked even more greusome than ur creature if i woulda tried that lol, seems he is takin quite a bit of your time, SO GOOD LUCK and cant wait for final rendering of him =)
serialinferno
well i dont have too many problems with your model. but i think that it would be really hard to animate.
woodman650
are the upper teeth supposed to be part of his upper lip? LoL
max4d
No dude, his teeth are way forward, but his uupper lip is still in front of the teeth. greetz Max4d
radditz
Freaky,interesting,and all-around cool