Howdy, welcome to my homepage. Here you'll find a variety of artwork here, mostly i stick to photography these days, but I have a lot 3D rendered work created in a variety of programs. (Lightwave, Cinema 4D and Terragen mostly). Thanks for visiting :PBIOWell I work full time at Neverblue Media Inc. as a Graphic Designer, which I'm pretty happy with for now.
I try to get outside a lot since I spend most of my time at work inside in front of a computer. (At least I have a window with a good view). I'm into a lot of various outdoor activities such as: camping, running, hiking, rollerblading, skiing, climbing, mountainbiking, ultimate frisbee, swimming, ummm ya i guess that covers it.
I listen to a lot of music, while i'm at home, while i'm in the car, while i'm at work, or anywhere on my iPod.
I also write my own music, I've been playing piano since I was 9 years old, and I'm currently learning to play guitar. I've got 2 keyboards, one of which is full size,weighted, touch sensitive electric paino. I use software called Reason to record, sequence, add affects, master and render my music.
Here at renderosity I tend to only post my "best" artwork, and the more artistic, almost more serious stuff. If you're interested in seeing more, (my adventures and lower quality work) you may check out these websites:
www.brantus.com
www,imaginePhotoGraphics.com
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Comments (3)
Linochette
not bad, not bad.increase the sky sice to maximum and the hight to 300 or more.use mulltidirectional shadow ligntning.then the surface will look much better!!!water is beautiful!
SuperDave65
Agree with Linochette except for the clouds - I kind of like them. Cranking up the bumpiness of the surface textures will also help. The surf actually looks more like the shore is causing the water to boil. The problem with the "surf" plugin is that to me it looks more like the foam that trails a rock in rapids, or at the foot of a waterfall. Sortasurf-multi is a little better, but it comes out looking like a contour trace. Real surf tends to run in fairly straight waves, and doesn't extend from horizon to horizon. For best results, you might want to render the surf on a separate terrain, with a fairly straight coastline. Then blend in the surf into your existing picture (post-processing) in the areas you want it.
Xlars
Great one.