Thu, Jul 4, 3:22 PM CDT

My First Webinar Coming Soon!

DAZ|Studio Fantasy posted on Sep 04, 2017
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Description


Not too long ago I got an invitation from Digital Arts Live to do a webinar. After some brainstorming and conversation with one of their producers I decided I would do a Daz Studio webinar on lighting for, and rendering with NVIDIA Iray. The course is titled Mastering the Fundamentals of Iray Lighting & Rendering. First of all, I want to reassure everyone I'm still planning on doing more free tutorials on my YouTube channel. The summer rush of construction should be slowing down here in the next couple of months, and honestly, I'm looking forward to a breather. It's been an extremely stressful summer for me on top of the usual busyness. I'm also excited to have more time for my 3D stuff. Mastering the Fundamentals of Iray Lighting & Rendering This course will be a fairly comprehensive introduction to the various methods Daz Studio has available to light your scenes. I'll also be going over a lot of various render settings, especially those pertaining to the Environment dome. And, as we go, I'll be sharing various tips and tricks along the way. Some of the topics I will be discussing:
  • Scenelights
  • The common parameters scene lights share
  • Creating a basic Three-Point Lighting setup
  • Lighting scenes with HDR Images
  • Lighting scenes with the Sun-Sky system
  • Light producing meshes using emissive shaders
  • Creating glowing objects with SSS and/or translucency
  • Basic render settings
  • Configuring render settings for HDRI Lighting
  • Configuring render settings for the Sun-Sky Dome
  • Plus a few tips and tricks related to these topics
Get tickets over at Digital Arts Live! Here's the image without text: https://sta.sh/025f4fn3pheq I create lists of all the products used in my different images, including any HDR maps, in the gallery of my blog: LayLo3D.com. If the credits aren't there yet, I will be adding them soon. :) My Daz Store My Renderosity Store Total Rendering Time: Around 1 hour 20 minutes, I forgot to write it down again... Software used for scene compilation: Daz Studio 4.9. Rendered with NVIDIA Iray. Sculpting done with ZBrush 4R7

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