Thought it was about time that I added more to my profile bio since I am truly wishing to become as active as I can with in a community that I have been a member of since January 2003. Wow didn’t even realize it till I looked it up that been lurking in the corridors for so longJ. Have always had a fascination with 3D art work and the talent here is amazing. I am not an art student think only art class I might have taken was art back in middle school lol. Didn’t like it much since I couldn’t even draw a stick figure but with the age of computers and the assistance of software have come to see that what one imagines can be bought to life in one form of digital media or another. I am still an amateur novice getting Poser 4 from a magazine I picked up and have steadily stayed current to now owning Poser Pro 2012, then buying my first modeling app Hexagon, Silo and luckily thru my job as PC troubleshooter and tech have had the opportunity to work with Maya and 3DS Max. And have learned to use Blender since its sort of rebirth in 2.5. My greatest achievement thus far I feel is being able to contribute to the Renderosity Community as Forum Coordinator in the Blender and Photoshop forums. Always looking to make new friends and learn and if I can help out then please don’t hesitate to ask.
Lobo3433
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Comments (4)
giulband
Good work !
Lobo3433 Online Now!
Thanks
JC_744
Great work!
RobynsVeil
Excellent work, Lobo. Once you get more detail into it, you might want to put it up on Sketchfab as well, as a 3D thingie. Just curious: was Archimesh used at all, or were you just going from measuring things?
Lobo3433 Online Now!
Hi RobynsVeil I have tried Archimesh and do like some of its features for measuring and does make some things easier but if you try to import models made using Archimesh with out applying all the boolean you get a mess of extra polygons and if you do apply them the mesh does not import well into other applications. So this one I am working by eye will do scaling to metric to hopefully have better success in importing to other applications. The render below used Archimesh and looks pretty good in Blender but does not import well into other software