Neonites by BryceHoro
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Description
The object was generated by Incendia_NEXT, converted to a 3D object in Geometrica, cleaned up in MeshLab and smoothed in Bryce. As material white diffuse, PHT boosted specular, partly reflecting. Light and reflections by the WpH76_SC250 HDRI from the Hyper Textures Base set, the transparent shadow capture ground from the Hyper Textures Expansion set (available at Daz 3D). Big and small cubes.
Comments (5)
rayag
WOW ! Amazing l !!!
steve2
Neat work ! Like the lighting!
nickcarter
Excellent and complex work!
anitalee
Excellent
BryceHoro
Thank you for your kind comments.