Mon, Oct 21, 3:05 AM CDT

Emily. My version. Corona renderer 1.7

3D Studio Max Character Formulas posted on Dec 18, 2017
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Description


Hi all! More renders and gif animation - https://www.artstation.com/artwork/leGWa As soon as Corona 1.7 was released - I was interested in a new Shader for the hair and skin. First I created the Forester and you saw that I had with it. But then I wanted to try to do a real person. Sculpting from scratch would take a very long time, because you need to work out every little detail. And impatience to try the new shaders have led to the fact that I downloaded all known Emily from the WikiHuman for my experiments. Since it was set up under Vray, I immediately converted it to Corona. Then created from scratch the Shader of the skin, added a few missing textures and during the experiments got what I wanted. But it wasn't enough for me and in the end I created a full hair and the new lighting, had added the small hairs on the skin, eyebrows and modified eyelashes. So - I got what you can see in this renders. Rendered on the Forrender.com with 6*Dual Xeon E5 2670 - 192 Threads - 2.60Ghz. Time - 10min. Noise - 3%

Comments (3)


)

blankfrancine

1:15PM | Tue, 19 December 2017

Fine model and lighting.

)

Switzart

8:28PM | Tue, 19 December 2017

Amazing and striking realism. I thought it was a photograph.

)

bob4artist

3:40PM | Fri, 26 January 2018

Excellent realism. Very photo like. - Bob


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