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Crystal Closeup

DAZ|Studio Character Formulas posted on Jan 27, 2018
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Description


Crystal with Seema hair by Swam. This render shows off her skin texture. I had attempted to use NGS2 shaders, but didn't like the overall color shift. For some reason, NGS2 will sometimes cause a large tonal value shift difference between face and body. This is probably more because of how Facegen exports textures than with the shaders themselves. Nonetheless, I got the best result by using just the pore setting from NGS2 instead of running the entire script. This is the finished version of Crystal with Real Eyebrows and the morphs created from the exported mesh. She is currently, G3F. I intend to also create a G8F version. Thanks for checking her out.

Comments (4)


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zaqxsw

5:37AM | Sat, 27 January 2018

Lovely!

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DukeNukem2005

8:40AM | Sat, 27 January 2018

This is a wonderful image!

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Daddywolf

2:53PM | Sun, 28 January 2018

Crystal Looks Very Nice in all Renders! I Use The Face Gen Generated Textures But First Use the Surface Tab and Set the Skin Lips and Nails Defuse Color To None Then apply the Face Gen Textures to Face, Eye Socket, Ears and Lips Then the Torso and the Toenails and Legs then to the Fingernails and arms Then if they Don't Look Right I Apply EcVh0 Iray Skin Shader for Genesis 8 Female(s) also works for Gen 3 (I Convert all My G3F to G8F) in the Case of the Lips sometimes when the original photo is Smiling ( It's hard to Find Photos of Celebrities Who are Not) I use Photo Editor Program to Remove The Lips on the Face Texture and Replace Them With ones from another Character. I have used Face Gen a Lot and before That all the Face Shop/ Head Shop programs that Came Out!

EricBSTL

11:53PM | Mon, 29 January 2018

Interesting. I used all the iterations of Headshop except the One Click. None of them worked as well as Facegen. They were just too buggy and crashed all the time. I have the EcVh0 shader for G3F. I used it a lot before switching to NGS2. I'll have to give it another try as an alternate shader.

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rajib

10:02AM | Tue, 30 January 2018

Nice. Getting the textures to look real takes a lot of work. I have been tweaking my character's skin shader for over an year. I have finally gotten somewhere with it in my recent renders.


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