I did a small amount of work with Poser way back when it was new. Honestly, I was amazed by what you could do with just that program and the stock characters. I did a bit of illustration and posted to Renderosity before it was called Renderosity. It was "something" 3D, I think...LOL Anyway, those images are long lost to the server.
Recently, I was traveling and decided to try my hand with the new Daz Studio software. I was floored by just how many options are now available for creating with 3D models. So, here I am...once again playing with characters. My renders are primarily tests of all the new and cool props, morphs, shaders, and environments. I get the most enjoyment by creating new characters based on either the Genesis 2 or 3 models. Hopefully, I'll have some ready for sale soon!
As always, thanks for looking!
Eric
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Comments (4)
zaqxsw
Lovely!
DukeNukem2005
This is a wonderful image!
Daddywolf
Crystal Looks Very Nice in all Renders! I Use The Face Gen Generated Textures But First Use the Surface Tab and Set the Skin Lips and Nails Defuse Color To None Then apply the Face Gen Textures to Face, Eye Socket, Ears and Lips Then the Torso and the Toenails and Legs then to the Fingernails and arms Then if they Don't Look Right I Apply EcVh0 Iray Skin Shader for Genesis 8 Female(s) also works for Gen 3 (I Convert all My G3F to G8F) in the Case of the Lips sometimes when the original photo is Smiling ( It's hard to Find Photos of Celebrities Who are Not) I use Photo Editor Program to Remove The Lips on the Face Texture and Replace Them With ones from another Character. I have used Face Gen a Lot and before That all the Face Shop/ Head Shop programs that Came Out!
EricBSTL
Interesting. I used all the iterations of Headshop except the One Click. None of them worked as well as Facegen. They were just too buggy and crashed all the time. I have the EcVh0 shader for G3F. I used it a lot before switching to NGS2. I'll have to give it another try as an alternate shader.
rajib
Nice. Getting the textures to look real takes a lot of work. I have been tweaking my character's skin shader for over an year. I have finally gotten somewhere with it in my recent renders.