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Who Needs A Tele Anyway?

DAZ|Studio Home posted on May 18, 2018
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Description


My entry for the DAZ PC Inspiration Contest May 15th 2018. Won that. See my Deviant Art (Saradoc1972) for more of a description. Was originally meant to go to German Tutorialcafe.de for their mini-tutorial about Schattenspiele (shadow plays), but when those Couch Potato Props came along as the weekly freebie for PC, that just hit the spot. Technical difficulties have sadly kept me from rendering that to finish and hence it's a little small and grainy round the edges. The boy on the right is actually a G8F, Bluejaunte's Faye, just morphed enough to make him look boyish. I suppose I will be doing more with him and Faye in the future.

Comments (5)


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crunch01

5:11PM | Fri, 18 May 2018

LOVE!

Saradoc

5:22PM | Fri, 18 May 2018

Glad you like it! Actually trying to do a redo right at the moment, I consider it a little tutorial for myself working that over, fiddling with that lava lamp for instance. Well, most things are a tutorial for me given that I only have been onto rendering for 6 months .

)

FurNose Online Now!

2:03AM | Sat, 19 May 2018

This is soooo well done! The idea is phantastic an the realisation sa well! If you're really only rendering and doing such stuff for 6 months then it is even more an awesome work! 👍

Saradoc

4:52AM | Sat, 19 May 2018

Thank you, i suppose I have too much time on my hands. And apparently ran into the right topics to educate myself about before setting out to put that thing together.

Had a look over your gallery, there is this picture with the cat and the crying girl, where you say you were unhappy with the tears turned out. If you are interested, have a look at my DA (https://saradoc1972.deviantart.com/), the second thing I ever posted there is on body fluids. Was abit wet behind the ears back then. Maybe try getting the grey out of there (i.e. saturation sub diffuse), put on a Top Coat set to fresnel and thin with an IOR of 1.33 (water) for reflectivity.

As for the shadows, those appear to be the main problem, they will keep a respectful 2mm distance from the object they are colliding and smoothing against, as always. There is an interesting Tutorial by SickleYield herself on setting up collision objects (https://sickleyield.deviantart.com/journal/Tutorial-Indenting-Skin-Where-It-Touches-Objects-659757598). She uses it to have a figure collide with and smooth against multiple objects, here you might try exporting your G3F to Hexagon, remove all the mesh apart from the front face and eyes, send to DAZ (you can't pose anything on the face now, has to stay as is), hide the obj, set those "Actual Tears for G3F" to collide with the obj and endow that with a push modifier of MINUS 0.3. Or twiddle a little. BTW. those tears have some basic morphs to make them curve a little, i.e.left in that picture.

Saradoc

4:55AM | Sat, 19 May 2018

That collision thing is actually in the picture above. Faye is set to collide (leave at 2 smoothing and 3 collision iterations, or bad things happen) with a reimported obj of her own right shin. That is the realistic indentation on the left calf.

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A_Sunbeam

10:06AM | Sat, 29 September 2018

Love the shadow play!


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