Fri, Nov 22, 12:12 AM CST

The Teeth of Mordor (global illum test)

Maya (none) posted on Nov 18, 2002
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Description


This one displays the model more acurately since it has better lighting. Modeled in 3D Studio MAX. Then imported into Maya for final rendering using Global-Illumination simulation using some sort of "illum-dome". The export-import is not as seamless as I'd expect so the model looks a little "faceted". Nothing that a heavy editing, smoothing and subdividing won't solve. Full scene coming soon (I hope).

Comments (1)


YL

6:00AM | Tue, 19 November 2002

Thats a very good work. The shadow is not very soft, so I suppose the dome is very small (?)


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