The Teeth of Mordor (global illum test) by nemirc
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Description
This one displays the model more acurately since it has better lighting.
Modeled in 3D Studio MAX. Then imported into Maya for final rendering using Global-Illumination simulation using some sort of "illum-dome".
The export-import is not as seamless as I'd expect so the model looks a little "faceted". Nothing that a heavy editing, smoothing and subdividing won't solve.
Full scene coming soon (I hope).
Comments (1)
YL
Thats a very good work. The shadow is not very soft, so I suppose the dome is very small (?)