BIO
Started in 1981 with graphical simulation of industrial robots - part of my studies of math in Stuttgart (Germany). Then, by accident, 1984 Bavaria Film asked me to do computer animations for Enemy Mine (director Wolfgang Peterson, produced in Munich, Germany). That was my start into the more creative part of the business. From there on til 1991 i worked as an animation designer with several sorts of software (BTS FGS 4000, TDI, ...). We did commercial animations but tought students (from the Stuttgart Academy of Art) as well (half-half). After that i had the opportunity to make a move into event and "classical" design business. And there I still am - doing mostly print design in a little agency I am running with some friends. I kept always an eye on the 3D business, but only with the appearance of Vue d'Esprit on Mac i found a sort of way back into 3D graphics. This software for me is the ideal combination of easy-to-use and quality results so it was great fun to work with from the first moment on. Let's see where this all will drift to - who knows. Walther Beck
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Comments (6)
shred300
I like this.. this is very nice. great job!!
rds
Wow, that is very cool. Nice work, did you create the splash in the terrain editor?
ShadowWind
Awesome splash, how did you do that?
wabe
Hi, how have i done the splash? "Not bad", i think :)) No, the splash is not done in the terrain editor - i created it (and the rain) in Cinema 4D with the particle system. Converted the particles into an object, exported this as 3ds - here we are! :-)) Walther
linwhite
You wouldn't want to share that splash now, would you. I was just trying to help someone with a splash scene, and this would be so much easier. (It's the tiger and crocodile image) I suggested small rocks, but that would take forever. This looks excellent, and very icy. I bet this could be used in snow scenes, too. Great job on the modeling.
logiloglu
looks fantastic. Genau die richtige Abklung f so einen hein Tag.great dynamic and fresh composition. !!!!!!!!! #:O) !!!!!!!!