That is NOT me in the picture!
Thanks for visiting my gallery! If you were redirected here from Culture Crunch, you will find the "alternate versions" of Didi and Kelly here, as well as a few prototypes, if you look hard enough.
Once upon a time, I thought to myself, "Wouldn't it be cool to make pictures of people on the computer?" Of course, at the time, I was thinking more along the lines of Max Headroom, but when Poser came out, I knew I had to have it. Yes, folks, I am one of the lucky few who has been using Poser since version 1!
Most people would agree that Poser 4 was the turning point, where it went from being a reference tool to a way to make real pictures (I won't say "real art") in its own right. Then came along someone named Victoria... And the rest is history!
Recently I've been getting into DAZ Studio quite a bit. I'm also trying to wrap my mind around LuxRender.
Hover over top left image to zoom.
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Comments (10)
bonbon
its neat! i like the glasses... i dont know bryce that well... but i hear u on the rendering.... it takes t0o much time,but its so worth the wait! =)
Angel Michael
Great image. I just upgraded from a 200MHz to a 733, but I still need more RAM.
duesentrieb
Very good idea! Please use a texture for the skin to make it look more natural. The glasses seem to hover over the nose, though. Keep it up!
Jacko
When it comes to Bryce and its render engine... oh I dont even want to talk about it. Nice work but Duesentrieb is right about the glasses.
MrGorf
I may redo this picture and repost it. Yeah, I need to add those little plastic thingies that touch your nose. And lighten the shadows. And I'm kind of working on a good bump map for Vickie, so we'll see what happens when I can devote like 3 days or so to a rendering. :-) Reminds me of the days of trying to run POV-Ray on an 80286!
Fr3aK
love the glasses .. the reflection and refractions adds soo much to the image.... texture on face needs some wok thou... i like non thee less thou
thenodemaster
Love the glasses. What texture settings did you use for the lenses? I would be interested in that for when I use glasses!
MrGorf
First of all, the lenses are a boolean of... +thin sphere (front), +cylinder, -thin sphere (back). The material, I think, was "diamond" (for "high index" lenses)... I think I changed it to specularity of 0 since specular is fake (!!), reflection 5%, transparency 95%. Try that for starters.
artzfuct
What version of bryce are you running? In bryce 4 there is a render option tab where you can turn off 38 bit, change the antialiasing options or turn it off, change the spatial optimization or turn it off. So you can greatly reduce the render times if you want. I rendered a 3840 x 2880 image in under an hour on a Mac G4 400. Please ignore me if you knew all that... I feel your pain on the render time.
MrGorf
Yeah, I have since learned that the image quality differences between "normal" and "fine art" antialiasing are minor, but the "fine art" render time is like 10 times as long. Whew! BTW I am running Bryce 4.