Sun, Oct 20, 5:51 AM CDT

Blender Quicktipp: Normalen ausrichten

Blender3D Modeling posted on Dec 04, 2018

Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Minitutorial übers Normalen ausrichten. Warum sollte man das überhaupt machen? Weil man andernfalls aufgebrachtes Material/Texturen auf den gerenderten Bildern an diesen Stellen nicht sieht. Wie schaut man nach, ob die Normalen korrekt ausgerichtet sind? Im Edit-Mode über "N" das View Properties Panel aufrufen und dort unter "Normals" die Fläche anklicken. Wie richte ich Normalen aus? Im Footer über "Mesh" -> "Normals" entweder "Recalculate Outside" (wenn z.B. prophylaktisch alle Flächen neu ausgerichtet werden sollen) oder "Flip Normals" (wenn nur die Normals der markierten Flächen neu ausgerichtet werden sollen). Shortcut: CTRL+N für Recalculate Outside More videos: kratzdistel Blender Timelapse Videos Blender Tutorials Music, Songs, Animations

Comments (0)


No comments have been posted. Sign In or Register to share your thoughts.


0 8 0

00
Days
:
18
Hrs
:
08
Mins
:
00
Secs
Premier Release Product
50 Full Body Fishnet for G9
3D Models
Top-Selling Vendor Sale Item
$17.95 USD 40% Off
$10.77 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.