Fri, Dec 20, 4:26 AM CST

My Angel

Lightwave (none) posted on Dec 22, 2000
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Description


i never modeled this but ive modified it a bit added the wing im unsure where they come from or who made them there was no readme in the zip's is a work in progress rendered in lightwave i might be making it an animation hence why i added the 899 bones to it lol ( i know is over kill but hey i like precise controll

Comments (10)


bonbon

2:55AM | Sat, 23 December 2000

W0w! neato mike... =)

SnowTyger

10:09PM | Sat, 23 December 2000

wings could use more detail and texturing.

HybridSoul

9:51PM | Tue, 26 December 2000

yes the wings are not finished as yet but due to computer problems it is on hold for a while :-{ due to a format thou it never rendered right as it had a fur look all over like on it's stomach but in some places it did not show up as it should have

TRAVISB

2:02AM | Sun, 31 December 2000

the head on this is very cool would like to see it when it is more detailed later PAL!

0z

7:16PM | Fri, 05 January 2001

Cannot wait to see finished one =) tight work

theguy

3:44AM | Sat, 06 January 2001

hah..you use lightwave...the wings have more the look of truespace

nick2k

8:25PM | Mon, 08 January 2001

Hey this is to theguy. Why don't you shut your f'n mouth and go suck on a monkeys nipple,I don't see any 3d work let alone lightwave work in your gallery m8. Hey hybridsoul keep working on your lightwave skills and forget about what that asshole said. And anyway truespace uses the same rendering system as lightwave so he is talking a load of crap. Alright i think your main problem is texturing here is the technique i use to texture my models. If you want to texture the wings goto your modeller select the wings and hide unselected then expand your front veiw port, hit (shift) (A) to fit selection and now hit (alt)(printscreen) to grab your current screen. Now go into photoshop or paintshop pro and create a new file which will automatically change to the correct size. Now paste your grabbed screen and flatten image.make sur you crop your image right to the edge of your wireframe. You now have a template to work on. create a new layer and fill it with a base colour then take your layer transparency and take it down a little until you can just see your template.save the work you have done so far. Now draw your colour texture onto your new layer and use the template as a guide, spending time on this stage is very important. Every time you finish a map restore the layer opacity to 100% and flatten image then save as an .iff or tiff something that lightwave can load in that has non lossey compression. You can now use the colour map as a guide for diffuse,specular bump and transparency maps. Once you have completed the textures load them into lightwave, go into your surfaces and apply a colour map. so click the T button next to the colour panel. you should now have a window where it lets you apply diffrent types of projection maps and procedurals. Select the planar map projection, select or load your colour map in. when you have done this and assuming you cropped the image correctly you should have a colour textre map that fits perfectly when you click on the z axis button and then automatic sizing. Do this to the rest of the channels you want to map and then set up your test renders. Hope this helps you out because you can just about use this method to texture any object that is mainly flat or if you just want to texture one side of an object you can even texture the monster. Anyway I may have over complicated my little tutorial but I'am not a writer I'am an artist so i kinda suck at writing them. :D Nick

Exalted_Ugu

11:06PM | Sun, 14 January 2001

taking this as a single image, you might want to play with the focal settings.

Glengarry

11:57AM | Wed, 07 February 2001

I like this a lot. The head is great

)

muf

12:35PM | Tue, 27 February 2001

I agree, the head is kool. I would texture the wings tho but other then that, its kool.


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