Sat, Nov 23, 5:07 AM CST

Shawna faintly uncertain..

DAZ|Studio Portraits posted on Apr 25, 2019
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Description


I was a bit dubious about the Shawna figure for G8F. But, she's really rather attractive when examined in detail. The skin roughness is superb. Had a few problems with her chest poking through the Hyongu Bikini, only noticing the problems 30 mins into a render. Will look out for such things in the future. Live & Learn. Once again a soft 80 degree North sunlight, 9 pm on 21 June 2019. Seems a nice, repeatable way of getting a flattering light level. Hope my renders are showing signs I'm slowly learning things. Richard.

Comments (4)


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zaqxsw

3:36PM | Thu, 25 April 2019

Beautiful!

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miwi

4:57PM | Thu, 25 April 2019
Bong.jpg
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rajib

11:16PM | Thu, 25 April 2019

Lovely. She looks uncertain. For poke through, select the clothing item and if the Mesh Resolution under the Parameter panel->General only has 'Base', do a Convert To SubD (Edit->Object->Geometry-_>Convert to SubD) and change the Resolution Level to High Resolution and the SudDivision Level to the max. Then Add Smoothing Modifier (Edit->Object->Geometry->Add Smoothing Modifier) if it does not have (Parameter panel->General). Play with the Smoothing setting to see it is solves the poke through. And if it is still there, add a Push Modifier (Edit->Object->Geometry->Add Push Modifier) and then adjust it's value as needed. In any case, here it looks like you have solved it.

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richardandtracy

12:05PM | Fri, 26 April 2019

Rajib, , thanks for that advice. I had simply used the adjustment morphs built in. I am slowly finding all the functions in DS, but suspect it'll take a long time to find out what they do, let alone find out how to best use them.


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