Contributions from Richard mostly, and Tracy only rarely . Albert unfortunately, is no longer with us to type his thoughts - however as most of them were unprintable, it's probably better that he can't type them.
BIO
Richard's a Mechanical Engineer specialising in Stress Analysis. Due to the poor state of Finite Element Modellers he's spent a fair bit of time writing translators to enable packages like Poser, Studio, Truspace etc to act as modellers for mechanical products. Why not use CAD.. Because the file formats are too complex! Tracy is a Library assistant in Europe's largest learning resource centre (University library & computer department to most!). We used to have a character cat called Albert. He features in a picture or two.
Richard occasionally makes a few freebies which he distributes with the aide of Renderosity, mostly as a way of saying 'Thank you' for the help he's been given over the years by other members of the community. Though, making these items does also act as an outlet for a need to create that is occasionally stifled by the paperwork associated with his job.
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Comments (5)
rajib
Nice! Lots of render of this car here. You should let 3DClassics know about the things missing. He had asked for feedback on the model on a post a week or 2 back.
You don't need to export to OBJ to find the dimension. You can do it with Daz itself. There is a script. If you need that script, you can message me.
As for the wheel arches, in Octane I would probably just create a mask for them and then use the mix materials to shade them differently. But, I am not sure if in Daz IRAY can you do that or not.
richardandtracy
Thanks Rajib.
I will contact Alain.
As for doing something about colouring the inside of the wheel arches in IRay. It may be possible for someone to do it, but I know at my state of knowledge of Studio, I cannot. The documentation for DS is catastrophically poor given the capability of the program. Seems to be endemic in software houses at the moment. I am trying to create my own programs with Embarcadero C++ Builder 10.3. The documentation is so awful I have to go back to Borland's C++ Builder 4 help files to find out how to use the various libraries because Embarcadero say they have no information. Complete drivel.
gaius
72% ? I thought that 80% was the right size if you have a character next to the car...that's what I told Alain/3D classics. As to the rest I didn't notice but you're right making the front wheel arches dirty would be great. The driving wheel is on the right side...I mean correct...Lol !!!
richardandtracy
As the model seems to be 5355mm long, and the real thing 3860mm, then 3860/5355 = 0.7208, ie 72%. It doesn't look too bad at 80%, in fact that was my first trial, but then I went to the garage to see what proportion I was compared to our Charlie, felt the figure should have been bigger, and as a result of that I decided to check the model vertices rather than guess any more. I'm an engineer, and don't like guessing if I don't have to.
As for the steering wheel side. My father was in a LH drive van in an accident, and that saved his life. [Had he been in a RH drive van, he would have been crushed when the car coming the other way lost control and hit the van corner to corner at a closing speed of 100mph (160kmh).] In the UK we just like to do things the way that suits us rather than simply follow everyone else, which is why we like the steering wheel on the right hand side of the vehicle.
3DClassics123456
Interesting image! If you create a right hand drive model, don't forget to modify the registration!