Mon, Oct 21, 10:31 PM CDT

rusty

Cinema 4D (none) posted on Dec 02, 2002
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Description


it's only a test to create a rusty metal texture. the highlights are so bright to give a nice look. thanks for looking :) all comments are welcome

Comments (13)


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jmbwalsh

1:52AM | Mon, 02 December 2002

Incredible texture. Great image.

horrorkid64

1:59AM | Mon, 02 December 2002

Very good. The shadows on the floor look somewhat strange, though.

)

Mahlikus

2:01AM | Mon, 02 December 2002

Very nice job!

Rustbucket

4:56AM | Mon, 02 December 2002

I Love Rust! (except on my car)

YL

6:00AM | Mon, 02 December 2002

great texture, very good image !

as07

6:26AM | Mon, 02 December 2002

Great texture!

itsrainin

9:27AM | Mon, 02 December 2002

excellent texture...although i agree with horror on the shadows, otherwise a nice render

)

TOPCAT

12:46PM | Mon, 02 December 2002

This is one of the best, realistically looking images done in 3D I have seen to date. Great job!!

)

Svenart

8:40PM | Mon, 02 December 2002

wonderful image...excellent work!

schlafhasi

9:31PM | Mon, 02 December 2002

wow! thanks for the much comments to my first earnest cinema render :) @horror & itsrain yes the shadows are extreme. it was a dirty nut in the reflection chanel. now i know how i can make it better :) @celestine what is it for a tool that you mean? the floor is made with bhodiNUT Gradient in the bump chanel. thanks @all!

celestine_babayaro

11:55PM | Thu, 05 December 2002

Tessa is part of DiTools (http://www.remotion.de.vu). Does this same thing with geometry as you did with textures. It's animatable, interacts with textures, works with proximal, etc. More for abstracts than for photorealism.

linkinpark

11:11AM | Sat, 07 December 2002

Wow,Im impressed by your texturing work..Realistic one!

)

lgp692000

7:11AM | Fri, 02 September 2005

I love that rust texture and that spike. Looks like you have that same problem with Dirtynuts that I do, just cant get it smooth. I am pretty new to C4D, but I think you are suppose to use the nuts plugin in the diffuse channel (unlesss of course you were just going for an effect). Still looks awesome thought. Mark


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