this picturen are made in bryce in combination with poser. the postworks are realized with photoshop. i try to create my pictures witout postwork. thanks for visit my galleries and thanks for your comment.
comments are very welcome :-)BIOmy first contact to the compter was with an atari computer. i painted in 2d. next i have painted my first picture in photoshop an i was inspired and fascinated of this. the first 3d works of me was created with "corel dream" later "monzoom" and "bryce". for my job i have modelled in maya and poweranimator of alias wavefront. this tools gives me the freedom of creativity and it's very funny to use and see the results of my work. sorry me for my bad english, but i hope you can understand me!.
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Comments (13)
jmbwalsh
Incredible texture. Great image.
horrorkid64
Very good. The shadows on the floor look somewhat strange, though.
Mahlikus
Very nice job!
Rustbucket
I Love Rust! (except on my car)
YL
great texture, very good image !
as07
Great texture!
itsrainin
excellent texture...although i agree with horror on the shadows, otherwise a nice render
TOPCAT
This is one of the best, realistically looking images done in 3D I have seen to date. Great job!!
Svenart
wonderful image...excellent work!
schlafhasi
wow! thanks for the much comments to my first earnest cinema render :) @horror & itsrain yes the shadows are extreme. it was a dirty nut in the reflection chanel. now i know how i can make it better :) @celestine what is it for a tool that you mean? the floor is made with bhodiNUT Gradient in the bump chanel. thanks @all!
celestine_babayaro
Tessa is part of DiTools (http://www.remotion.de.vu). Does this same thing with geometry as you did with textures. It's animatable, interacts with textures, works with proximal, etc. More for abstracts than for photorealism.
linkinpark
Wow,Im impressed by your texturing work..Realistic one!
lgp692000
I love that rust texture and that spike. Looks like you have that same problem with Dirtynuts that I do, just cant get it smooth. I am pretty new to C4D, but I think you are suppose to use the nuts plugin in the diffuse channel (unlesss of course you were just going for an effect). Still looks awesome thought. Mark