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Description
I might come back to this, because there's a lot more scene set up than is visible. To get a good view though, the characters become a bit tiny. So I might have another look at it from a different camera position.
The buildings are of course by Dante78, though again, not all visible. Mostly visible is the Medieval Town House in the centre, and the Medieval Peasant House to the left. The outfits from left to right are: Peasant, Ragnarok (with Fenrir cloak and hood), Wizards Apprentice, Habitus Malus, Woodsman, Shadowsoul.. Shadowsoul and Woodsman are both available from our freestuff at Renderosity and our site.
The ground is two instances of TerraDome2. Unfortunately, paths like this are quite situational to specific scenes. We're still experimenting with this to try and make it less 'one scene only' A lot of it is to do with how the second instance works when using other morphs, but we think we're going in the right direction for working that out. For anyone using TerraDome2, we're not finished doing stuff for it yet. There's a lot of unrealised potential in TD2 yet. Eric (Traveler) did a really impressive job of building it, and there's stuff in there that no-one's ever touched, but it's there for a reason. But because TD2 development got cut short a year after it came out, a lot of things went unrealised.
I don't think they should stay unrealised. TerraDome2 is a fantastic outdoor environment tool, from up close and personal like this, to the really large scales that can also be got from it, I think I can safely say it's the best I've used. So we'll keep on making additional content for it, until a better outdoor environment comes along. Which is a pretty tall ask
Comments (5)
paul_gormley
a very complex scene that would defeat my patience, like the various vignettes within it
goldie
Really like what you've created here...the complexity of the scene is amazing...I have TD and TD2--I should dig them out and use them again...
perpetualrevision
Neat scene! I look forward to seeing it from other angles. And I also look forward to seeing what else you come up with for TD2, which I love and use frequently! For making pathways, I'd like a way to add a path or road as an overlay (via a Blender node), but that might be tricky depending on how the ground is UV mapped.
mazzam
Fine and fascinating scene. Slightly brighter sunlight would make it easier for me to see what is going on. I have been experimenting with IDL for outdoor scenes. Key is to use a sky dome, partly cloudy works best. Lowish IDL quality seems to be OK with 2 raytrace bounces. For your type of image I would use shadow value of .6 to .8 on the sun.
tyllo
Fantastic image! BTW I love your Products!