WP04b,mp4 by jimmysparks
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Description
Three-second animation of ray-traced MJW with displacements.
Plenty of 'pops' - I'm not sure if the displacements are being rendered by the ray-tracer or the QAEB render engine. Both will work at the same time.
Please leave comments below.
Comments (8)
prutzworks
vibrant colors, cool animation:)
calyxa
Have you thought about a stationary camera and modulating some of the parameters of the wubbies? I'd try variants of driving the LFS over time and/or Result Scale...
It reminds me of a thing I did way back when, 'The Rock That Dreamed It Was A Pineapple' - I ought to have a rummage around to see if I still have the image ;)
aktati
I want more wobbly wubbies too...….
woz2002
Drop the atmosphere to sheer back to save on render times ...its static here but is processed per frame. I see the surface issues and "pops". Static Cam and Animate result scale's independantly :) Always appreciate an anim...they tell lots about Mojo :)
jimmysparks
Thank you all for the comments!
The main thing here was a quick test to see if, one, the displacements ray-traced and two, if they popped.
I realized that this doesn't prove either one - the underlaying terrain may be ray-tracing while the displacements are QAEB rendered. The worst of both worlds...
I've got another animation that will solve the question. I'll run it tonight.
jimmysparks
I'm happy to report that displacements rendered fine with ray tracing.
figharo
Like it a lot, is it a macro or a long shot of a larger surface? Either way it's very eye catching.
VDH
Very nice colors !!