Thu, Jan 2, 2:28 PM CST

WP04b,mp4

Mojoworld Work In Progress posted on Oct 17, 2019

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Description


Three-second animation of ray-traced MJW with displacements. Plenty of 'pops' - I'm not sure if the displacements are being rendered by the ray-tracer or the QAEB render engine. Both will work at the same time. Please leave comments below.

Comments (8)


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prutzworks

9:08AM | Thu, 17 October 2019

vibrant colors, cool animation:)

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calyxa

3:28PM | Thu, 17 October 2019

Have you thought about a stationary camera and modulating some of the parameters of the wubbies? I'd try variants of driving the LFS over time and/or Result Scale...

It reminds me of a thing I did way back when, 'The Rock That Dreamed It Was A Pineapple' - I ought to have a rummage around to see if I still have the image ;)

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aktati

4:46PM | Thu, 17 October 2019

I want more wobbly wubbies too...….

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woz2002

11:08AM | Fri, 18 October 2019

Drop the atmosphere to sheer back to save on render times ...its static here but is processed per frame. I see the surface issues and "pops". Static Cam and Animate result scale's independantly :) Always appreciate an anim...they tell lots about Mojo :)

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jimmysparks

1:23PM | Fri, 18 October 2019

Thank you all for the comments!

The main thing here was a quick test to see if, one, the displacements ray-traced and two, if they popped.

I realized that this doesn't prove either one - the underlaying terrain may be ray-tracing while the displacements are QAEB rendered. The worst of both worlds...

I've got another animation that will solve the question. I'll run it tonight.

)

jimmysparks

2:52PM | Sat, 19 October 2019

I'm happy to report that displacements rendered fine with ray tracing.

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figharo

3:46PM | Sun, 01 December 2019

Like it a lot, is it a macro or a long shot of a larger surface? Either way it's very eye catching.

)

VDH

1:24PM | Sat, 06 June 2020

Very nice colors !!


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