Tue, Oct 1, 1:46 PM CDT

An unexpected escort

DAZ|Studio Science Fiction posted on Nov 15, 2019
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Description


A companion piece to "Waveriders" from last December; this an experiment playing with water surfaces, reflection, transparency and 3d wakes (as opposed to photoshopped ones)... not quite there, but nearly so I thought I'd share it for comment/suggestions The wake objects are by Spacebones at ShareCG.

Production Credits


Flinks Water 2
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Techno Fish
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$6.27 USD

Comments (7)


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hashdoc

2:47PM | Fri, 15 November 2019

very cool idea!

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jmattatall

3:55PM | Fri, 15 November 2019

cool work!

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miwi

4:48PM | Fri, 15 November 2019

Cool scene,like it a lot!!!!!!!!!!!!!!!!!!

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RRun

5:10PM | Fri, 15 November 2019

Super concept, like the shadow of the water on the dolphins..Wakes could be more transparent with distance to the boat, if the prop has no fading effect and you don't want to postwork, maybe a minimal tilt will do the trick?

JoeJarrah

4:16AM | Sat, 16 November 2019

Thanks for the suggestions RRun. The problem i encountered was that the wake prop isn't UV mapped, so I couldn't apply a transmap to it. I reduced the transparency to 20%, and tilted it to "submerge" the far end, and this is the result. Because the main water needs to be very transparent (around 10%), to see the dolphins, the tilt has very little effect on the wake. The only other possibility I can think of is to make a custoiom transmap for the water.

I think the basic outcome of this experiment is that realistic wakes are best done in photoshop, as even a 3d wake object requires postwork (until some clever bod invents a spray engine for use in DAZ).

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Kordouane

2:07AM | Sat, 16 November 2019

Very nice science fiction scene well made 🌟

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Giana

11:43PM | Sat, 16 November 2019

yay!! somewhere warmer!! thank you thank you!! ^bounce^

water is tough, and i mean capital T tough... and keep in mind that i don't use DS, so i'm totally and utterly without advice in terms of doing things inside a 3D proggie... however, if you wish minimal postwork, maybe you could render the scene twice - one with a wake, and one without and simply blend the wake image down into the one without [yea, i'm kinda stating what you already prolly considered]. i do think the wake should be just a smidge wider towards the back of the wake as it fades away into calm water once again... see? totally unhelpful, but much warmer [hehe]

nice caustics and colours, btw... love the perceived 'glide'/motion, too...

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anitalee

11:07PM | Mon, 18 November 2019

Excellent


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