Sat, Dec 21, 8:34 AM CST

Daylight (Lighting Study)

Vue Realism posted on Dec 07, 2002
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Description


Daylight study for Vue d'Esprit. All objects by me (curtains made with the terrain editor in Vue, btw). One key light and three fill lights; render time about 2h. Thanks for viewing. :) ta, -Sascha.rb P.S. Curtains fixed ;) -.rb

Comments (19)


chicken212

3:23PM | Sat, 07 December 2002

nice job. lighting is very good.

)

sittingblue

3:29PM | Sat, 07 December 2002

bravo... The lighting is excellent.

)

clemens-k

5:54PM | Sat, 07 December 2002

great!

MightyPete

6:07PM | Sat, 07 December 2002

Nice job you definatly captured the effect.

)

linwhite

8:35PM | Sat, 07 December 2002

Lighting is very nice. Those curtains are great..You made those in Vue? I'm so impressed.

)

kmw

10:05PM | Sat, 07 December 2002

Excellent in its simplicity. It can be difficult to express the ordinary impressively but you've succeeded here. Bravo!

)

pmermino

2:00AM | Sun, 08 December 2002

Beautiful effect. The lighting is excellent. You show us new ways to use Vue d'Esprit. Very interesting . Thanks for sharing :)

YL

2:03AM | Sun, 08 December 2002

Waooouwwwwwww !!! The light is as beautiful as in some Cinema4D/3Ds pictures.

)

deadhead

3:11AM | Sun, 08 December 2002

Peeerfect. Incredible lighting!

)

thomaskrahn

7:37AM | Sun, 08 December 2002

Is this really Vue? Great!

)

Ona

7:52AM | Sun, 08 December 2002

Fantastic! The wall, the lighting, the curtain of course - please tell me the resolution of the curtain-terrain-object.

nggalai

8:12AM | Sun, 08 December 2002

Wow. Thanks for your replies, much appreciated. :) Regarding the curtains: I drew a couple of vertical lines in Photoshop, smoothed them out into bands, exported them as a greyscale image, and used the "picture" option in the terrain editor to get the right profile. Next, I had to do a boolean difference with a copy of the object on itself (otherwise, you'd have waves at the front but a block at the back). The object was tagged one-sided and translucent in the material editor, afterwards. The terrain's resolution is 256x256, multiply that by two for the difference, and I used 4 copies for the whole curtain . . . that simple scene has a full 700,000 polygons. ;) I've experimented a lot with terrains / image maps and boolean differences over the past couple of days, it's quite astounding how complex models you can get that way. Give it a shot, everybody. Thanks again, -Sascha.rb

Mikeangelo

12:28PM | Sun, 08 December 2002

Very realistic result, exceptionally well done

nas4a2

6:19PM | Sun, 08 December 2002

this is an excellent render....bravo. i envy you guys that do these beautiful interior images....your lighting is superb. thanks for posting it:)

tradivoro

7:42PM | Sun, 08 December 2002

Great work and lighting... Very realistic...

gebe

5:33AM | Mon, 09 December 2002

Great Job:-)

dragonfly2000

2:23PM | Mon, 09 December 2002

Beautifully done, very realistic lighting and the curtin work is great.

TheDaedalus

4:56PM | Tue, 10 December 2002

Simply lovely! I figured you must have done a boolean difference - very nice! Just wonderful!! :) ~Aaron

)

FearaJinx

10:32PM | Fri, 13 December 2002

Nice. I like how the light comes in...


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