Gili Hair with dForce by T0mcat00
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Description
Testrender for Biscuit's Gili hair, after I applied Mesh Smoothing and a weightmap to get it "dForce ready".
On the left we see the hair with it's plain basic Style 1 settings. On the right it's the same setting, but dForce has been applied and run.
To make all the following a bit easier - ^^ - I first set the hair to Style 2 and maximum length for this style, making it kinda stand up in the air, giving me a lot of space to work with...
For the weightmap I first applied the dForce modifier (scene tab -> select hair -> select Edit (little pancake menu) -> Geometry -> Apply dForce Modifier).
Next with the hair selected I added a dForce Modifier Weight Node (menu Create -> New dForce Modifier Weight Node)
With this weight node selected, I went into the Tool Settings panel, chose Node Weight Map Brush and chose "add map" under the unused maps option for the "influence weights" map.
Using the Geometry Selection Mode and Marquee Selection I then selected the complete hair in the viewport and in the right-click menu under weight editing I chose "fill selection" and a value of 0% to remove all weight from the hair.
Then with the Paint Brush mode selected and "Lasso selection" I selected the different parts of the hair that I wanted to apply the dForce weight to, again using the weight editing -> fill option, but this time with 100%
I made sure to only add weight to the curls/strands, but not to the part where they connect to the head cover (= part of the hair close to the head of the figure)
Now I returned to the basic style and let dForce do it's job... the result can be seen above.
Not an easy task, but also not too complicated. If the hair starts to explode, go to the surface tab for the hair and set the "dynamic strength" for the "Cover" surface to 0 and set the "self collide" option for both surfaces to "off"
Happy dForcing.. ^^
Comments (3)
dbwalton
Thanks for the tutorial! I'm going to give it a shot.
T0mcat00
Good luck with that. I'm sure I forgot stuff, as I'm not very good at explaining things and even worse when writing about it ;)
Biscuits
wow spectacular T0mcat00! Very natural drape! I’ve been experimenting myself, so far so good!
T0mcat00
It only works because You came up with a great product :)
Heatherlly
This is a great little tutorial, and I love that you used one of my characters. :) Bookmarking for later – thank you!