Fri, Dec 20, 8:13 PM CST

dead mans desk

3D Studio Max (none) posted on Dec 09, 2002
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Description


found some old map textures and had some fun |:]

Comments (5)


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Fogge

11:52AM | Mon, 09 December 2002

Very nice work. Good textures and light...

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ShadowWind

12:10PM | Mon, 09 December 2002

Well done, looks very realistic...

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ariaans

12:43PM | Mon, 09 December 2002

I like it! The perspective is not 100%, but very nice composition, subject, textures, lightning etc.

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Svenart

7:21PM | Mon, 09 December 2002

great work, very well executed!

)

spaceboy

10:38AM | Tue, 10 December 2002

Hmm, use stronger light attenuation, so candle does not ligh stuff kilometers away. say start 20cm? end 100? surely then image would be even better. Renderer at higher resolution, so people can use it as wallpaper, or print on A1 sheet, paint over with acrylic colours, and pronounce this their great artwork

:| One more thing. Lookin at candle i remember how i did some some time ago. Candles dont look this way, wax is traslucent /correct term?/ so i suggest using for candle material, where you use gradient for self-illumination. place bottom and center almost black /bit red?/, top yellow-white. move center color to top, so only the top of candle becomes light. Or just make nice texture in photosop and use as s.ill. map.

j


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