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water bottle

Imagine 3D (none) posted on Dec 11, 2002
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Description


Yes its the same room I had all my pencils in! Its a usefule environment for test rendering I think.

Comments (5)


underzog

3:34AM | Wed, 11 December 2002

Are the rings in the bottle supposed to look like that or is it an effect of the intersection ?. Nice construction, you made me thirsty.

)

Burnart

2:45AM | Thu, 12 December 2002

The rings are just grooves in the bottle. Is it the spottiness you are refering to? It seems to be a problem in Imagine where you have a transparent object inside a transparent object. In this case a water shape inside a clear bottle shape. The reason for having 2 objects is so that I could give them different refractive indexes and distances. Anyone else had probs with this?

)

bobbystahr

3:21PM | Thu, 12 December 2002

aaaah...i see the light...errr...refraction...thanx for clearing that up hp....

dickbill

4:46PM | Thu, 12 December 2002

Nice picture, I tried once to put a glass prism, triangular in shape, in front of a parallele white light, to see if imagine was able to diffract the light and/or to decompose that light in a rainbow of colors. But I failed, the light passed trough the prism undiffracted and undicomposed. Somebody commented that "caustics" were necessary to obtain that effect. How to fake caustics in Imagine then ?

HP

6:20PM | Thu, 12 December 2002

Don't think there's any way to hack/fake caustics with Imagine :( Caustics have appeared into the new renderers just lately. Realsoft3d can do the thing that far ( http://www.realsoft.com/cgi-bin/gallery/print?gid=4&title=Caustics ). POV, (now dead) lightflow, Brazil and LW can do caustics to some point, haven't tried so can't say how well. For better idea you can check http://www.splutterfish.com/sf/sf_gen_page.php3?printer=1&page=FeatureGalleries/Illumination , http://www.lightflowtech.com/gallery1.html and ... As you can see, the effect would be very hard to fake as it is. Tho you could try to put a plane with rjjlinear with proper colorgradient affecting filter inside the prism, and trace... But it'd need 2 passes at least (if you don't want to see the plane itself) and quite a bit of work in 2d-soft to get it right ;)


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