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Valissa

DAZ|Studio Fantasy posted on Jun 22, 2020
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Description


I did this image in response to a request from Maverick1238 on DeviantArt. This is my interpretation of his OC Valissa Esteves. The outfit was also chosen by Maverick1238, which I think looks great on her. You can see a slightly different version of the image (cropped for better focus) and learn more about Valissa in his account at DA. I was surprised how quickly I was able to set up and render this image. It only took around 20 hours, which is really fast for me. I guess sometimes having a bit of outside influence can really make a difference. Thanks Maverick1238! Valissa is a combination of a lot of resources. Her shape is based on Marieke for G8F from DAZ, with a lot of additional morphs. For her skin I used Rebekah for G8F with a lot of modifications to the shaders. The outfit is Exquisite Ornaments from Aeon Soul (really quality work, I seldom need to touch their shaders), the sword is also from Aeon Soul (The Legend), and the circlet is from Maiden Princess for G8F. I did change all the shaders for the center piece on the circlet to make it match the rest of the outfit, and the jewel in the pommel of the sword. The scene (everything but the sky) was generated using Ultra Scenery (sorry, I don't remember the settings I used, this was the first time using it, and the third version I tried which had most everything modified a bit). The hair is Gem Hair for G8F (with very minor shader adjustments). The primary lighting and sky (there is just a bit of sky visible through the trees) for the scene is the Lakeside HDRI from HDRI Haven, with 8 spot lights for rim lighting. I tried several different lighting scenarios, but this HDRI gave just the right light for a quiet sunny afternoon (or morning). Post work was the standard vignette and unsharp mask layer treatment in Gimp using the G'MIC plugin. I also had to do some clean up where several blades of grass were poking through her right foot (yea, most people wouldn't "notice", but it really gave an odd feeling because it didn't "look right", even though you had to really concentrate on it to tell which blades of grass were going through her foot). The image was rendered using Iray in Daz Studio Beta 4.12.2.6 Thanks for stopping by!! Oh, please zoom to full resolution the see all the intricate details (3600x3600).

Comments (24)


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Tracesl

11:34AM | Mon, 22 June 2020

beautiful

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bucyjoe

11:41AM | Mon, 22 June 2020

well done like the water

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Darkglass

11:55AM | Mon, 22 June 2020

Beautiful character and details....lovely work..top notch render...!!

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eekdog

12:03PM | Mon, 22 June 2020

as perfect as a photo, great details and awesome setting.

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CATMANDO

12:07PM | Mon, 22 June 2020

Great character and render....nice work.

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JoeJarrah

12:54PM | Mon, 22 June 2020

spectacular

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Graphixa

1:30PM | Mon, 22 June 2020

Beautiful image.

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shedofjoy

2:01PM | Mon, 22 June 2020

Excellent work and love the detail

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FurNose

3:13PM | Mon, 22 June 2020

Great and impressive surroundings!

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dakotajaroo

3:55PM | Mon, 22 June 2020

sublime character

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miwi

4:18PM | Mon, 22 June 2020

20 hours render time, for this image, I calculate on my computer at most 5-6 hours for very complex images. Chapeau for your patience. Beautiful image,excellent done!!!!!!!!!!!!!!!!!!

DustRider

6:17PM | Mon, 22 June 2020

Thanks!! Opps, I should have been clearer, 20 hours creation time, including scene/character setup, posing, shader adjustments, and rendering. The final render for the full size image was a little less than 2 hours.

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PhilW

5:36PM | Mon, 22 June 2020

Great character and the scenery looks terrific!

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paul_gormley

9:06PM | Mon, 22 June 2020

the render quality is super and very realistic looking with the reduced sunny lighting, great garment fitting too, excellent image

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daggerwilldo

9:54PM | Mon, 22 June 2020

20 hours well spent. This is a must see at full scale. The textures shine and the reflections are so natural. How many render attempts to get to the final one?

DustRider

1:40PM | Wed, 01 July 2020

It took a few test renders, maybe 15 to 20. It always seems to take several almost final renders to get things "just right" (a finger not right, a bit of clipping here or there). Plus with UltraScene I can't really use the preview, so it's back to the old way of doing things via nearly full scale test renders.

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mtdana

11:31PM | Mon, 22 June 2020

Beautiful result for your work - the setting is wonderful and a fantastic character!!!

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starship64

1:46AM | Tue, 23 June 2020

Wonderful realism!

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NobbyC

2:32AM | Tue, 23 June 2020

Super image!!!

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RodS

3:34PM | Tue, 23 June 2020

This is absolutely jaw-dropping! The realism here is stunning - I can almost feel the sun on my skin, and hear her feet gliding through the grass. I just hope she has good intentions when she get closer - that's a wicked looking blade she's toting!

Fantastic work, my friend!

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bugsnouveau

6:10PM | Tue, 23 June 2020

Very beautiful work!

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adrie

6:35AM | Thu, 25 June 2020

Fabulous work on this amazing scene, love it my friend.

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UteBigSmile

3:41PM | Sun, 28 June 2020

This graphic looks fantastic! I wish you a nice evening and a good start into the new week, stay alert and healthy!

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STEVIEUKWONDER

7:54AM | Mon, 29 June 2020

Fabulous work!

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jancas

6:13PM | Thu, 02 July 2020

Awesome work

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GrandmaT

11:01AM | Sun, 26 July 2020

Gorgeous!


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