For more than 20 years I have worked as a technical writer and commercial designer. My primary focus has been on print and Web design and I'm just now exploring the many incredible tools that exist to create 3D work. My main tools are Poser and Clip Studio Paint, which I use to create comic book style line art. I am also published an Origins Award winning Wild West game called GUTSHOT (see www.hawgleg.com for more info).
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Comments (7)
MarcoCraine
Nicely dramatic scene. Has a really classic feel, and seems nicely incorporated into the (I suppose publisher-mandated?) circular frame. If I had to be really picky, I'd say the fleeing protagonist (?; or villain?) is rather far out of the frame-circle-thingy already, but that might just be my sense of proportions messing with the rest of my brain. Taking a closer look, it possibly even adds to the dynamic feel.
Fun annotation: "Weirdly enough, I bought the eDarlyn expansion for V4 just to get the "Hide Eyelashes" MAT file." Haven't we all done something like this just to get this particularly specific thing working with that particular other thing we wanted to show? I remember getting some obscure eyebrow remover for G8 just so I could work with blue characters with purple hair, just to find out that I wouldn't have needed it if I had had that particular thing with some other cheaper thing. It's a jungle out there.
mmitchell_houston
Thanks for the feedback! Yeah, I played around with her position a lot (not as much as I played with the depth of the shadows on the cliff -- they used to be darker, but that wound up drawing our eyes too much away from her and the insectoids. Looking at it now, if I had planned it with the lighter shadows, I would have put more crystals in there. But, back to her placement; I finally settled for this position for the following reasons:
When her bent knee was entirely inside the circle (i.e. she was higher up in the frame) it looked odd, as though her lower leg would hit the circle when it came down, or like she was jumping. It was just odd.
When she was higher up, her arm had to point downward to shoot the insectoid. It looked odd since he seems to be higher up than she is.
The insectoid to our right was too low in the frame; he didn't seem menacing.
As for the circle? Nope. All my idea. I added the circle when I was working on the space ship and space station illustrations (elsewhere in my gallery) and the circle helped give a sense of depth to those pieces. I naturally wanted to continue the theme throughout all five illustrations. I must admit, I think it worked better in the space images than in those with figures, but I'm still happy with the way this came out.
HAH! I laughed when I read what you wrote about the product to get rid of eyebrows. Yeah, we all buy weird things when we need something really, really specific.
mightymysterio
This is great! Very dynamic composition. I like that you're sticking to the negative space/out-of-bounds motif. It will probably help all the artwork cohere into a nice whole over the various chapters. I wouldn't even try to pick apart what products you used to devise this artwork. For all I know, I have all of them In my library but never thought to combine them in exactly the way you did. That's the mark of creativity.
Thanks for sharing this, my friend! It really does have a nice inked feel to it!
mmitchell_houston
Thanks, bud! This one took a lot of work and kitbashing to sort out, but I'm mostly happy with what I achieved with it.
perpetualrevision
Cool illustration! I love the sense of action, with the foremost character running towards us while looking back and shooting! FYI: You can make your own "hide eyelashes" preset easily enough. Just go to Material room, set the Lashes material to be transparent, and save it to the Materials library, either as a single material (i.e., MT5) or as a material collection (MC6) with only the Lashes material selected from the checkboxes. Then you can apply it whenever you need it! For that matter, you can make a single material (MT5) file with all chips black and transparency set to 1 and save it as a single material (MT5) called Invisible. Then you an apply that to any material zone on any item in your scene, as needed!
mmitchell_houston
Thank you very much for the comment! I don't get to do as many action scenes as I'd like, so this was challenging and fun.
Y'know, I tried turning the eyelashes completely transparent, and it didn't work. I kept getting some of the edges showing (I was using the comic book preview). No matter what I did, I could still see faint outlines of the geometry. Of course, now that I'm finished and the deadline pressure is gone, I remember that I do have a MAT file that would hide the eyelashes (it's part of a MAT that strips off all textures and maps and replaces them with a simple white texture – I could have gone into that and just extracted the part I wanted).
Oh well, live and learn!
NobbyC
Great work!!!
Kalypso
Congratulations!!
Your image has been chosen for Poser Staff Picks of the Week!!
See the whole list in the Poser Forum
Kalypso and the Poser Staff
mmitchell_houston
Thank you very much! The post with all six illustrations selected can be found here (delete spaces to make the link work):
w ww.renderosity.com/mod/forumpro/?t hread_id=2949374
CoolDimension
Great posing and composition on this!
Steff_7
Enjoying reading your thoughts and process with your posts. This is fantastic art :)
mmitchell_houston
Again, thanks very much!