clockMix.mp4 by jimmysparks
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Description
A test animation made to help me figure out the MJW render-numbering scheme. Each segment was made using four simultaneous instances of MJW.
42 seconds long. '853x480' pixels. '30' fps.
Comments (5)
jimmysparks
The reason that I made this was to determine how to set the 'Start' and 'End' frame numbers when rendering multiple copies.
The glitch turned out to be the fact that, after setting the render-number range, MJW shows the 'Total number of Frames' read-out to be one frame less than it actually is - until you start the render, at which point it re-sets to the correct value. Scheesh!
jimmysparks
Each quadrant was rendered on a separate instance of MJW, for a total of eight instances.
prutzworks
cool animation
aktati
Sweet!
jimmysparks
Thanks, y'all. :)
IMHO, it would have been better to have frame-number = '0' as the first frame name. That way, it would match up to 'time index = '0'' - meaning that the first frame is located at '0' seconds of the timeline.