oswald02b.mp4 by jimmysparks
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Description
'Cartoon' shader applied to MJW Primitives and imported mesh.
Not really a shader, just a wacked-together FG in the Glow channel of the object's material - but it looks the same. It takes just as long to render this as it does a more 3D looking view.
Comments (5)
aktati
Interesting fx.
jimmysparks
Thanks!
calyxa
The moving light source portion was really intriguing.
If you're driving material parameters with textures or functions, you're making a 'shader'. I was thinking you were playing w/ specular and glow both?
jimmysparks
Thanks, Caly :)
Yeah, I don’t really know what a shader actually is. I just messed around until it looked the way I wanted.
Just Glow for now but I'm planning on using Specular, too...
woz2002
is the UV mapping correct on that endcap.....looks off like a ball shoved into a toilet roll...not a crit' of the work...but of the app?!