Tue, Oct 22, 8:40 AM CDT

oswald02b.mp4

Mojoworld Work In Progress posted on Aug 18, 2020

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Description


'Cartoon' shader applied to MJW Primitives and imported mesh. Not really a shader, just a wacked-together FG in the Glow channel of the object's material - but it looks the same. It takes just as long to render this as it does a more 3D looking view.

Comments (5)


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aktati

7:58AM | Wed, 19 August 2020

Interesting fx.

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jimmysparks

10:33AM | Wed, 19 August 2020

Thanks!

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calyxa

2:47PM | Wed, 19 August 2020

The moving light source portion was really intriguing.

If you're driving material parameters with textures or functions, you're making a 'shader'. I was thinking you were playing w/ specular and glow both?

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jimmysparks

4:56PM | Wed, 19 August 2020

Thanks, Caly :)

Yeah, I don’t really know what a shader actually is. I just messed around until it looked the way I wanted.

Just Glow for now but I'm planning on using Specular, too...

)

woz2002

2:09PM | Thu, 27 August 2020

is the UV mapping correct on that endcap.....looks off like a ball shoved into a toilet roll...not a crit' of the work...but of the app?!


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