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d-force, junk!

DAZ|Studio Fashion posted on Sep 29, 2020
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Comments (13)


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UteBigSmile

5:35PM | Tue, 29 September 2020

Uw nieuwe momentopname ziet er fantastisch uit! Ik kan niet raden wat dat is (misschien wat kristal van de aarde)? Ik wens je een geweldige nieuwe week, blijf alert en gezond!

ikke.evc

2:18AM | Wed, 30 September 2020

Dank je Ute, het is een dame haar kleed dat een beetje tegenstribbelt.

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eekdog

5:37PM | Tue, 29 September 2020

Looks like junk in space floating around.

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LyleAryn

6:33PM | Tue, 29 September 2020

Babe so hot, her clothes exploded!

There's a lot of things to try with dForce, but then somethings just won't work no matter what you do.

You might try running it on a timeline. Set up a 60 frame timeline. Zero pose at zero frame. Final pose as frame 30. Last 30 frames for settling.

This way, you can see if there's weird interactions happening along the way and adjust for them. (Like if the hand clips at frame, you can adjust the pose at that frame.)

Good luck!

ikke.evc

1:58AM | Wed, 30 September 2020

Thanks, but they should have fixed this already. If you have to pose your model first and then apply the d-force it should work. But no you have to breakup the pose so that there's no intersection, that's also something that should already be fixed. I think it's called collision detection.

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MagikUnicorn

7:12PM | Tue, 29 September 2020

COOL

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Richardphotos

9:59PM | Tue, 29 September 2020

that is what happens when your runtime explodes!

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hashdoc

12:49AM | Wed, 30 September 2020

very cool idea and image!

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FurNose

1:16AM | Wed, 30 September 2020

Oh, yes! I experienced this quite a lot (especially if I tried to add dForce to conforming clothes or hair. I somewhere read, that if you set the strength for the dynamic force to 0.9 or lower (instead 1) it might prevent some clothings from exploding…

ikke.evc

2:10AM | Wed, 30 September 2020

Thanks, i know what went wrong it's what starship64 said. But it shouldn't happen so often and certainly not with a product made for it. No i was quiet worked up because i lost several hours of work when Daz crashed. Why doesn't it auto-save? An overworked pc? with an eight core CPU, 64GB of ram?

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starship64

1:30AM | Wed, 30 September 2020

That happens to me too sometimes. You have to watch out for things intersecting each other.

ikke.evc

2:16AM | Wed, 30 September 2020

Thanks, it was an intersection. But it shouldn't have to be a problem. I don't use d-force a lot just because it's so much more work and almost every new clothing item needs d-force otherwise it doesn't look right.

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Viewpoint42

3:18AM | Wed, 30 September 2020

J'ai fait quelques expérience avec dforce, j'ai eu ce même résultat. J'ai abandonné j'attends que mon professeur soit en meilleure forme pour me montrer 😄

ikke.evc

3:26AM | Wed, 30 September 2020

J'aime pas, les résultats sont toujours different (même pose, figure et paramètres). C'est sont bras droit qui coupe la robe. Grrr!

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Kordouane

4:29AM | Wed, 30 September 2020

Ah mon dieu, les explosions dforce. J'ai réessayé depuis mon retour sur Daz, c'est un peu la loterie. Dans mes notes, j'avais trouvé qu'il faut se mettre sur l'onglet scène et cliquer sur les yeux pour les fermer devant chaque détails qui peuvent créer une collision, je ne sais pas si je m'exprime bien (je ferme les yeux systématiquement des cheveux, bijoux...)

ikke.evc

5:18AM | Wed, 30 September 2020

Oui, je comprends, mais je pensait que metre un objet ou figure aveugle n'élimine pas son interaction dans la scene. Peut être je confond avec un autre aspect de Daz. Mais depuis le temps qu'ils ont le produit ils aurais pu l’amélioré qu'il serait un peut plus aisé en utilisation et plus constant.

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Koala44

7:02AM | Wed, 30 September 2020

Spécial

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RedPhantom

7:03PM | Wed, 30 September 2020

Hmm, I think I'm glad to use poser. Its dynamics might not be as good as dforce, but I know them. Interesting image

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RodS

7:26PM | Wed, 30 September 2020

Heh, rather unique, I must say! I've not played with dForce yet - maybe I'm not missing anything! LOL I've never seen Poser's dynamics do tricks like this - and I've seen it do some weird stuff!


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