The Alchemist
by dandene
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Description
If there's one thing I've learned about Blender, it's that it eats up all my damn time. It all started with me wanting to make a few props for a render, and then turned into a "what if I just do the render in Blender?" You know what happens? This happens. I lost all sense of time. Five days of experimenting, running my GPU to death, trying and failing, trying and failing, nearly crying when I figured out the solution to a problem, and crashing Blender at least ten times (as well as locking up my computer). I didn't even think about rendering in layers to make my life easier. Why make things easy for myself? :P
The male model, his clothing, the book he's holding, and the cat were imported as OBJ files from Daz. The rest, including his glasses, were all modeled in Blender. That was a lot of modeling. 40+ objects modeled. It wasn't all bad. I used images on planes for a few items (leaves and webs for example) to help reduce the amount of time needed to model.
There were a few things I couldn't achieve in Blender without letting this sucker render for more than a day, so I did some adjusting in Pixeluvo and Photoshop. I used one of the quick filters in Pixeluvo, adjusted the glow around the candle and the light filtering through the window (as my original volumetrics were too grainy or looked like powder smudges after using the denoiser), and used reduced jpeg pixelation to get rid of some fireflies. I also added some filler to the bottles, so not all of them were empty. A few were textured or filled in Blender. I then went over to Photoshop to add some dust motes to the volumetric light.
This took about 4 hours to render in Cycles. Once it was finished, I squealed. I think it was worth all the stress. Probably.
Software used: Blender 2.90, Daz Studio 4.12 Pro, Photoshop CS2, Pixeluvo
GPU: RTX 2060
Logitech G600 Mouse, Wacom Bamboo CTH470
Comments (3)
PandaB5
Well done! I like all the details - all the bottles. Very cool.
dandene
Thank you!
pchef
I also got a 2060 RTX extra and I rarely render for more than 10 or 15 minutes. If your imported character is not the main subject and is not in front of the image, it is best to use it with reduce definition. I like the atmosphere of that room and that's a really beautiful work
dandene
Thank you! I don't normally have long render times, but this one was an exception. I probably could have adjusted the lighting to decrease fireflies (and render time). The denoiser was taking away a lot of fine detail, thus why I rendered for 4 hours. I don't remember the amount of passes. It was set fairly high. I was using a lot of 4k textures, which I hadn't intended to use. I downloaded the wrong sets. I didn't spend a lot of time optimizing. At some point I was just in panic mode to finish the render and not have my computer have a meltdown again lol.
daggerwilldo
What a lovely render. The great story you told of your effort rings true. I admire your attention to detail and your perseverance. Your tale of failed pc hardware and itโs bad behavior is also something I feel you on. A fine work and a very enjoyable view. Well done ๐
dandene
Thank you! I'm glad when folks notice the details. I always hope they notice them! :)