Contributions from Richard mostly, and Tracy only rarely . Albert unfortunately, is no longer with us to type his thoughts - however as most of them were unprintable, it's probably better that he can't type them.
BIO
Richard's a Mechanical Engineer specialising in Stress Analysis. Due to the poor state of Finite Element Modellers he's spent a fair bit of time writing translators to enable packages like Poser, Studio, Truspace etc to act as modellers for mechanical products. Why not use CAD.. Because the file formats are too complex! Tracy is a Library assistant in Europe's largest learning resource centre (University library & computer department to most!). We used to have a character cat called Albert. He features in a picture or two.
Richard occasionally makes a few freebies which he distributes with the aide of Renderosity, mostly as a way of saying 'Thank you' for the help he's been given over the years by other members of the community. Though, making these items does also act as an outlet for a need to create that is occasionally stifled by the paperwork associated with his job.
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Comments (4)
crender
So Amazing !!!
FurNose
Oh, wow! I think I have to dig out "Las Vegas Hair " and "San Francisco Hair" from the old runtime, because they both actually are striking hairs(and maybe it is even suitable to be dforced). Juts a trick: You can load the G8F Develope (or just the basic) figure, activate the Geometry selection tool, paint (say select) all the polygons you need for the hair cap (on G8F's head), and then invert the selection (Rightclick -> Geometry selection -> invert selection), then delete all the polygons you don't need for the cap (Rightclick -> Geometry editing -> delete selected polygons), Now you go to Edit->figure->rigging->Convert figure to Prop... and you have a perfect Skull Cap, that you can use or export
Merry Christmas to you!
richardandtracy
Hadn't thought of doing a skull cap that way. That could well end up with a skull cap I can remodel and avoid copyright problems if I redistribute any hair I create with it. Like that idea. Good suggestion, thanks.
richardandtracy
Oh, one thing I forgot to mention: I tried applying dForce to Last Vegas hair and it exploded. I think some of the hair tubes are either intersecting or squash each other. It was a shame, but not unexpected as it was made long before dForce was dreamt of.