Sat, Sep 21, 5:41 PM CDT

A memory of spring

DAZ|Studio People posted on Jan 23, 2021
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Still working on some textures to take advantage of the new shaders on Genesis 8.1.

Comments (5)


)

bob3dartist

4:54PM | Sat, 23 January 2021

Well this one looks pretty dang good. Expression and lighting are great.

emotionaldreams

9:51PM | Sat, 23 January 2021

beautiful girl. well done

)

samjan

11:11PM | Sat, 23 January 2021

superbe

)

FurNose

5:43AM | Sun, 24 January 2021

Now there are quite a few test renders with Genesis 8.1 popping up and they all are pretty impressive for sure, but my doubts remain on the missing compatibility with older Genesis versions. Furthermore I guess it all has a price on the load of the Computer and i expect, that older computers and graphic cards won't be able to put up with all the demanded power...

Nice work never the less!

Dingo

7:08PM | Sun, 24 January 2021

That's a lot of why I'm seeing what I can do with 8.1. So far, morph shapes work just fine. Existing skins work fine, too, just without the added advantages of the new UV maps and the PBRSkin shader. Poses (other than facial expressions) have worked fine so far; the new facial expressions are probably going to do great things once I get used to them, but for now, I'm mostly stuck with presets and "I can't tell if she's smiling or constipated" expressions when I try to make my own. The new shaders definitely take a little longer to render, but not an extreme amount. The vellus hair does eat up render cycles, but it's really only useful for extreme closeups, and really isn't crucial then -- and does seem to render faster than fibermesh-based vellus hair that I've made myself or gotten with figures from a handful of other vendors. I've run into an issue with some geoshell textures on 8.1; since the area formerly known as "torso" is now separated into "body" and "head", geoshell textures have a bit of trouble when applied to an 8.1 figure. Probably fixable without too much effort, but I haven't really looked into it enough to know for sure. So... good news is that you can use an 8.1 figure with your existing morphs and skins, as long as you aren't going to miss the new shaders much. Also good news is that since the 8.1 figure still has the original Base_Female UV map to allow it to use old skins, it's not going to be a huge amount of work to convert an old skin to work with the new shaders. Really, though, as I've worked with it... I've sort of come to the conclusion that they made the changes less for those of us who are doing renders in DAZ Studio, and more for people who are using DAZ assets in Unreal and Unity (or other environments). The PBRSkin shader seems to translate to other programs with much better results.

)

jancas

11:16PM | Sun, 13 June 2021

Excellent


2 99 5

01
Days
:
06
Hrs
:
18
Mins
:
36
Secs
Premier Release Product
dforce - Sparkle Fairy - G8
3D Models
Top-Selling Vendor Sale Item
$12.95 USD 40% Off
$7.77 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.