A memory of spring by Dingo
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Description
Still working on some textures to take advantage of the new shaders on Genesis 8.1.
Comments (5)
bob3dartist
Well this one looks pretty dang good. Expression and lighting are great.
emotionaldreams
beautiful girl. well done
samjan
superbe
FurNose
Now there are quite a few test renders with Genesis 8.1 popping up and they all are pretty impressive for sure, but my doubts remain on the missing compatibility with older Genesis versions. Furthermore I guess it all has a price on the load of the Computer and i expect, that older computers and graphic cards won't be able to put up with all the demanded power...
Nice work never the less!
Dingo
That's a lot of why I'm seeing what I can do with 8.1. So far, morph shapes work just fine. Existing skins work fine, too, just without the added advantages of the new UV maps and the PBRSkin shader. Poses (other than facial expressions) have worked fine so far; the new facial expressions are probably going to do great things once I get used to them, but for now, I'm mostly stuck with presets and "I can't tell if she's smiling or constipated" expressions when I try to make my own. The new shaders definitely take a little longer to render, but not an extreme amount. The vellus hair does eat up render cycles, but it's really only useful for extreme closeups, and really isn't crucial then -- and does seem to render faster than fibermesh-based vellus hair that I've made myself or gotten with figures from a handful of other vendors. I've run into an issue with some geoshell textures on 8.1; since the area formerly known as "torso" is now separated into "body" and "head", geoshell textures have a bit of trouble when applied to an 8.1 figure. Probably fixable without too much effort, but I haven't really looked into it enough to know for sure. So... good news is that you can use an 8.1 figure with your existing morphs and skins, as long as you aren't going to miss the new shaders much. Also good news is that since the 8.1 figure still has the original Base_Female UV map to allow it to use old skins, it's not going to be a huge amount of work to convert an old skin to work with the new shaders. Really, though, as I've worked with it... I've sort of come to the conclusion that they made the changes less for those of us who are doing renders in DAZ Studio, and more for people who are using DAZ assets in Unreal and Unity (or other environments). The PBRSkin shader seems to translate to other programs with much better results.
jancas
Excellent