Lady of the Lake by Dingo
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Comments (3)
TheFiercebadRabbit
King Arthur: The Lady of the Lake, her arm clad in the purest shimmering samite, held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. That is why I am your king.
Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
Arthur: Be quiet!
Dennis the Peasant: You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!”
― Monty Python and the Holy Grail
Dingo
I was hoping for a Python comment. I almost titled this “no basis for a system of government,” but decided it might be too obscure.
DreamWeaver_Designs
Very cool, my I ask how you got the dress to look wet like that please?
Dingo
There are a couple of steps. One is making sure the wet clothing really stays close to the skin; in this case, the dress does that pretty well with the default dForce settings. Then the second step is to paint (in Photoshop or Gimp or whatever) a pattern of wrinkles wherever you want them, as white on black. Then make three duplicates of that layer; one will be displacement, one will be refraction weight, and one will be the inverse of that one. So... for the displacement one, blur it, and adjust levels until the black is a middle grey. For the refraction weight one, blur it a little (less than the displacement one), and invert it (so the wrinkles are black and the background is white); that makes it transparent wherever it's white, and opaque wherever it's black. For the third one, just duplicate the refraction weight one when it's done, and invert it. Save all three as separate JPG or PNG files, and then apply the displacement one to the displacement weight on the clothing; I usually do a minimum of 0 (not a negative number) to keep the cloth from sinking into the skin, but if the clothes are loose fitting, you can go with a small negative number to get it to fit tighter; the maximum is the distance the wrinkles will stand out, so probably 0.5 or less. Refraction weight goes on the refraction weight channel, and the slider may need to go down a little if it's too transparent. The inverse of the refraction weight one goes on glossy roughness. Refraction weight one can also go on as a top coat weight. And then it's just a matter of tweaking sliders until it looks right for your particular lighting.
jancas
Nice work