Neo-Kaidan Blues by moebiustraveller
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Description
Iβm still searching for that βperfectβ cyberpunk/blade runner city scape. I was turning into an electric sheep, I got betta :)
I updated this with a few fixes.
Comments (9)
moebiustraveller
Could use some signs and some ambient lighting or ghost lights. A slight problem with the balcony showing as reflection, but damn, whereβs the building! This is a W.I.P. and maybe basis for another animation.
moebiustraveller
This was also a test to see if all those sky cars would go in and render without frying my machine. The first time there was a big system halt crash, second time was fine.
brain1969
awesome scene and work
Darkglass
Quality sci-fi scene... pretty epic in scale...lovely work on this..sorry to hear about the issues with your rig/ system...im guessing to get the end result your looking for... that elusive cyberpunk/blade runner city scape and atmosphere..your going to have to travel down the...volumetric lighting and ambient environment intensity route...if so...
Start of with really low settings.. i mean really low...and work your way up slowly... can't advise what as don't use daz....but if with works on the same principles as most render engines..the more you ramp it up the longer render times especially with volumetric lighting.... can jump from 8....too 38 hours...with just a few extra samples...
Of course there's always photoshop...but would take just as long to replicate the effect....
eekdog
A very tremendous atmosphere mood in this. 5++π₯°π₯
Alias52
Fantastic scene and epic scope. What you need is a lot of low res instances for the replication work, but that is still pretty fantastic.
JohnnyM
What you are presenting to us...looks fantastic so far! Of course it all comes down to your own artistic expectations on what the final product may be! If you can find a way to keep resources to a minimum on your PC...a fly through animation would be awesome! :-)
Saby55
Super sci fi environment.πππππββοΈ
daggerwilldo
Great work. As to your crash I am wondering if memory leaks may be the culprit. I have seen some wired behaviors where more complex scenes stall and then simply render as blank. No crash but high weirdness After a reboot the same render ran fine.