Bios
I began my computing life on a commodore vic20 and I started playing with 3d ray tracing programs in 1984 on an Amiga 500. In these days I run on Windows7 64-bit with an i7 and 12 gigs of ram and 1.7 gig 295 GPU video card. My programs of choice for 3D is Poser7 Pro, Carrara 7 Pro, Vue6.5 infinite, Lightwave 8.5, Modo 401, Z-Brush 4, 3D Coat3.5 . For the 2D stuff CS2, Painter 10, Particle illusions, Apophysis206_3Dhack . So as you can see I have a huge arsenal of programs to get the job done. One thing I do believe in is being able to model and customise your own stuff, and creating your own textures, if you can't then you are at the mercy of other people’s thoughts. I never stand on the one spot for long I’m constantly developing different technique and styles from 2D to 3D I want to learn it all, and my best advice to people is knowledge is you best weapon, in being a better artist. If you have to pay for good tutorials do it, live on the forums this is the best free source you can get, and never give up.
Screen Name
Where did the name Midnight_stories come from? Well I grew up reading comics like eerie and creepy I love the darker things, and evil fascinates me. I wanted to produce comic like those, ones that made you think. So I named myself Midnight_stories.
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Devil Dog Studios
I was member of Devil Dog Studios, it all started with Christopher Haigood (AKA) mestophales , contacting me about doing morphs for the Manitou and one thing led to another. They needed someone who could do morphs and rigging, I may have stretched the truth a bit about the rigging, but don’t tell Brent.  They gave me the Creech to rig from scratch, and it was sink or swim stuff for me. It was a 2-3 week deadline and I had to learn quick there was no help out there, I quit a few times but the guys kept telling me you can do it. We got there in the end and the Creech ended up being one of the best  figures in Poser 8, well I guess that a matter of opinion. We’ve all moved on from those days but still stay in contact and continue to work on projects together. I have a lot to thank DevilDogStudios for and they helped me to become what I am today.
These Days
These days I have my own store and do this full time, I’ve streamlined character development from a month into a week ,sometimes days. I have a big base mesh library thanks to mestophales and Vlk. I’ve been doing more modelling than rigging lately so I hope the quality is lifting. So that’s about it. If anyone wants to throw ideas at me feel free to contact me here or at my web site.
Well thanks for looking and I'll see you on the edge, when the time comes.
All the best !!!!
From the mind on the other side
Midnight.
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Comments (10)
Tracesl
excellent
eekdog
terrific models.
UteBigSmile
Well done!!!! Neanderthals had a reduced chin, sloping forehead, and large nose, which also started somewhat higher on the face than in modern humans. The Neanderthal skull is typically more elongated and less globular than that of modern humans, and features an occipital bun, or "chignon", a protrusion on the back of the skull, although it is within the range of variation for humans who have it. It is caused by the cranial base and temporal bones being placed higher and more towards the front of the skull, and a flatter skullcap.They also had larger eyes likely to adapt to the low-light environment. The large Neanderthal nose and paranasal sinuses have generally been explained as having warmed air as it entered the lungs and retained moisture ("nasal radiator" hypothesis); but sinuses are generally reduced in cold-adapted creatures, and it may have been that the large nose was caused instead by genetic drift. Also, the sinuses are not grossly large, and are comparable in size to those of modern humans. However, sinus size is not an important factor for breathing cold air, and their actual function is unclear, so they may not be a good indicator of evolutionary pressures to evolve such a nose.Further, a computer reconstruction of the Neanderthal nose and predicted soft tissue patterns shows some similarities to those of modern Arctic peoples, potentially meaning the noses of both populations convergently evolved for breathing cold, dry air. Neanderthals featured a protrusion of the jaw (prognathism), which was once cited as a response to a large bite force evidenced by heavy wearing of Neanderthal front teeth (the "anterior dental loading" hypothesis), but similar wearing trends are seen in contemporary humans. It could also have evolved to fit larger teeth in the jaw, which would better resist wear and abrasion, and the increased wear on the front teeth compared to the back teeth probably stems from repetitive use. Neanderthal dental wear patterns are most similar to those of modern Inuit. The incisors are large and shovel-shaped, and, compared to modern humans, there was an unusually high frequency of taurodontism, a condition where the molars are bulkier due to an enlarged pulp (tooth core). Taurodontism was once thought to have been a distinguishing characteristic of Neanderthals which lent some mechanical advantage or stemmed from repetitive use, but was more likely simply a product of genetic drift. The bite force of Neanderthals and modern humans is now thought to be about the same, about 285 N (64 lbf) and 255 N (57 lbf) in modern human males and females, respectively. Source: en.wikipedia.org/wiki/Neanderthal
pixeluna
Wow, another awesome work! Is thing going to be some kind of a series for you? From horror, to scifi and now prehistoric creations. You just never run out of ideas~~ go, go, go Wayne!
rbowen
Great work!!!
shadownet
I love the prehistoric stuff. This is fantastic!
anitalee
Excellent
tyllo
Very impressiv work. Incredibly cool and organic looking model. Superb work!
daggerwilldo
Sensational work. Your works are always so creative and done with such precision. You are a wonderful content creator. Very fine work.
Richardphotos
superb characters and poses