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Romina

DAZ|Studio Portraits posted on Apr 10, 2021
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Description


A heavily modified version of Romina by Mousso that I've been working on, trying to push her as close to realism as I can.

Comments (5)


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jdwtrxk

7:31AM | Sun, 11 April 2021

it worked...

angreif Online Now!

9:42AM | Sun, 11 April 2021

Have to agree with JD above. So good it no longer looks like a Mousso.

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miwi

10:09AM | Sun, 11 April 2021

Intergalactic beautiful!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thyranq

1:21PM | Sun, 11 April 2021

Thanks a lot! She's got a lot of customizations - I think the only thing original left on her is the diffuse maps, and a partial head morph lol Swapped the normal maps, tweaked all the skin surfaces, customized the bump maps, customized the makeups, and of course dialed in my own mixture of morphs. Other than the diffuse maps, I think the only thing unaltered is her eyes, those are curtesy of Chevybabe's Natural Eyes II, which I haven't tweaked as of yet.

)

paul_gormley

6:40PM | Sun, 11 April 2021

think you've more than managed on the realism side, certainly as good as any digital studio can put out and on a home PC too; the hair looks really good up close, but I'd be tempted to use a focal blur on the rear strands; I see in the full zoom that there is the hint of faint body hairs on the face which really adds to the realism, not something I've ever seen in a Poser render :)

Thyranq

7:44AM | Mon, 12 April 2021

Thanks! Yeah you're right, a bit of depth of field on that and it would make the hair in the back look more realistic. The body/face hairs are actually just the Iray Vellus Horizon Shader System by Those Things on the DAZ shop, with an adjustment to the geoshell offset. They're very good - best vellus product I've come across yet.


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